Published on in Vol 9 , No 1 (2021) :Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/22370, first published .
Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Journals

  1. Chu C, Ronquillo C, Khan S, Hung L, Boscart V. Technology Recommendations to Support Person-Centered Care in Long-Term Care Homes during the COVID-19 Pandemic and Beyond. Journal of Aging & Social Policy 2021;33(4-5):539 View
  2. Chang I, Cheng K, Chiang C, Hu C. Why Nursing Home Residents Use Social Network Systems: An Attachment Perspective. Healthcare 2021;9(8):1037 View
  3. Suleiman‐Martos N, García‐Lara R, Albendín‐García L, Romero‐Béjar J, Cañadas‐De La Fuente G, Monsalve‐Reyes C, Gomez‐Urquiza J. Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis. Journal of Advanced Nursing 2022;78(5):1228 View
  4. Williams T, Kennedy-Malone L, Thompson J, Monge E. The effect of an exergame on physical activity among older adults residing in a long-term care facility: A pilot study. Geriatric Nursing 2022;44:48 View
  5. Abukhadijah H, Turk-Adawi K, Dewart N, Grace S. Qualitative study measuring the usability of the International Cardiac Rehabilitation Registry. BMJ Open 2022;12(8):e064255 View
  6. Li X, Keller J, Stelter J, Brune K, Ingman S. Supporting resident engagement via web-based assessment system: experience of activity professionals from long-term care settings. Educational Gerontology 2023:1 View
  7. Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
  8. Liau S, Lalic S, Visvanathan R, Dowd L, Bell J. The FRAIL-NH Scale: Systematic Review of the Use, Validity and Adaptations for Frailty Screening in Nursing Homes. The journal of nutrition, health & aging 2021;25(10):1205 View
  9. Amprimo G, Rechichi I, Ferraris C, Olmo G. Measuring Brain Activation Patterns from Raw Single-Channel EEG during Exergaming: A Pilot Study. Electronics 2023;12(3):623 View
  10. Asadov A, Boiko A, Gaiduk M, Scherz W, Seepold R, Madrid N. Evaluation of a prototype for early active patient mobilization. Procedia Computer Science 2022;207:2223 View
  11. Chu C, Nyrup R, Leslie K, Shi J, Bianchi A, Lyn A, McNicholl M, Khan S, Rahimi S, Grenier A, Meeks S. Digital Ageism: Challenges and Opportunities in Artificial Intelligence for Older Adults. The Gerontologist 2022;62(7):947 View
  12. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  13. Malone L, Mendonca C, Mohanraj S, Misko S, Moore J, Brascome J, Thirumalai M. Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study. JMIR Serious Games 2023;11:e38484 View
  14. Tuan S, Chang L, Sun S, Lin K, Tsai Y. Using exergame-based exercise to prevent and postpone the loss of muscle mass, muscle strength, cognition, and functional performance among elders in rural long-term care facilities: A protocol for a randomized controlled trial. Frontiers in Medicine 2022;9 View
  15. Jhaveri S, Romanyk M, Glatt R, Satchidanand N. SMARTfit Dual-Task Exercise Improves Cognition and Physical Function in Older Adults With Mild Cognitive Impairment: Results of a Community-Based Pilot Study. Journal of Aging and Physical Activity 2023:1 View

Books/Policy Documents

  1. Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View