Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/22370, first published .
Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study

Journals

  1. Chu C, Ronquillo C, Khan S, Hung L, Boscart V. Technology Recommendations to Support Person-Centered Care in Long-Term Care Homes during the COVID-19 Pandemic and Beyond. Journal of Aging & Social Policy 2021;33(4-5):539 View
  2. Chang I, Cheng K, Chiang C, Hu C. Why Nursing Home Residents Use Social Network Systems: An Attachment Perspective. Healthcare 2021;9(8):1037 View
  3. Suleiman‐Martos N, García‐Lara R, Albendín‐García L, Romero‐Béjar J, Cañadas‐De La Fuente G, Monsalve‐Reyes C, Gomez‐Urquiza J. Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis. Journal of Advanced Nursing 2022;78(5):1228 View
  4. Williams T, Kennedy-Malone L, Thompson J, Monge E. The effect of an exergame on physical activity among older adults residing in a long-term care facility: A pilot study. Geriatric Nursing 2022;44:48 View
  5. Abukhadijah H, Turk-Adawi K, Dewart N, Grace S. Qualitative study measuring the usability of the International Cardiac Rehabilitation Registry. BMJ Open 2022;12(8):e064255 View
  6. Li X, Keller J, Stelter J, Brune K, Ingman S. Supporting resident engagement via web-based assessment system: experience of activity professionals from long-term care settings. Educational Gerontology 2023;49(10):843 View
  7. Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
  8. Liau S, Lalic S, Visvanathan R, Dowd L, Bell J. The FRAIL-NH Scale: Systematic Review of the Use, Validity and Adaptations for Frailty Screening in Nursing Homes. The Journal of nutrition, health and aging 2021;25(10):1205 View
  9. Amprimo G, Rechichi I, Ferraris C, Olmo G. Measuring Brain Activation Patterns from Raw Single-Channel EEG during Exergaming: A Pilot Study. Electronics 2023;12(3):623 View
  10. Asadov A, Boiko A, Gaiduk M, Scherz W, Seepold R, Madrid N. Evaluation of a prototype for early active patient mobilization. Procedia Computer Science 2022;207:2223 View
  11. Chu C, Nyrup R, Leslie K, Shi J, Bianchi A, Lyn A, McNicholl M, Khan S, Rahimi S, Grenier A, Meeks S. Digital Ageism: Challenges and Opportunities in Artificial Intelligence for Older Adults. The Gerontologist 2022;62(7):947 View
  12. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  13. Malone L, Mendonca C, Mohanraj S, Misko S, Moore J, Brascome J, Thirumalai M. Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study. JMIR Serious Games 2023;11:e38484 View
  14. Tuan S, Chang L, Sun S, Lin K, Tsai Y. Using exergame-based exercise to prevent and postpone the loss of muscle mass, muscle strength, cognition, and functional performance among elders in rural long-term care facilities: A protocol for a randomized controlled trial. Frontiers in Medicine 2022;9 View
  15. Jhaveri S, Romanyk M, Glatt R, Satchidanand N. SMARTfit Dual-Task Exercise Improves Cognition and Physical Function in Older Adults With Mild Cognitive Impairment: Results of a Community-Based Pilot Study. Journal of Aging and Physical Activity 2023:1 View
  16. Šumak B, Kous K, Martínez-Normand L, Pekša J, Pušnik M. Identification of Challenges and Best Practices for Including Users with Disabilities in User-Based Testing. Applied Sciences 2023;13(9):5498 View
  17. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
  18. Seinsche J, de Bruin E, Saibene E, Rizzo F, Carpinella I, Ferrarin M, Moza S, Ritter T, Giannouli E. A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study. JMIR Human Factors 2023;10:e48845 View
  19. Manser P, Huber S, Seinsche J, de Bruin E, Giannouli E, Abu Alim M. Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G). PLOS ONE 2023;18(6):e0286556 View
  20. Rüth M, Schmelzer M, Burtniak K, Kaspar K. Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised home environments. Frontiers in Psychology 2023;14 View
  21. Esmaeilzadeh P. Older Adults’ Perceptions About Using Intelligent Toilet Seats Beyond Traditional Care: Web-Based Interview Survey. JMIR mHealth and uHealth 2023;11:e46430 View
  22. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  23. Villada Castillo J, Montoya Vega M, Muñoz Cardona J, Lopez D, Quiñones L, Henao Gallo O, Lopez J. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games 2024;12:e48900 View
  24. Yoong S, Wu V, Jiang Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024;152:104696 View
  25. Tuan S, Chang L, Sun S, Li C, Chen G, Tsai Y. Assessing the Clinical Effectiveness of an Exergame-Based Exercise Training Program Using Ring Fit Adventure to Prevent and Postpone Frailty and Sarcopenia Among Older Adults in Rural Long-Term Care Facilities: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e59468 View
  26. Kokorelias K, McMurray J, Chu C, Astell A, Grigorovich A, Kontos P, Babineau J, Bytautas J, Ahuja A, Iaboni A. Technology-Enabled Recreation and Leisure Programs and Activities for Older Adults With Cognitive Impairment: Rapid Scoping Review. JMIR Neurotechnology 2024;3:e53038 View
  27. Autschbach D, Hagedorn A, Halek M. Addressing loneliness and social isolation through the involvement of primary and secondary informal caregivers in nursing homes: a scoping review. BMC Geriatrics 2024;24(1) View
  28. Rytterström P, Strömberg A, Jaarsma T, Klompstra L. Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications. Current Heart Failure Reports 2024;21(4):439 View
  29. Kamboj N, Metcalfe K, Chu C, Conway A. Designing the User Interface of a Nitroglycerin Dose Titration Decision Support System: User-Centered Design Study. Applied Clinical Informatics 2024;15(03):583 View
  30. Esmaeilzadeh P, Maddah M. Robotic companions and healthy aging: A mixed-methods exploration of older adults' perspectives and insights. Technology in Society 2024;78:102689 View
  31. Corey J, Tsai J, Mhadeshwar A, Srinivasan S, Bhat A. Digital motor intervention effects on physical activity performance of individuals with developmental disabilities: a systematic review. Disability and Rehabilitation 2024:1 View
  32. Salazar-Cardona J, Ceballos-Cardona B, Paderewski-Rodriguez P, Gutiérrez-Vela F, Arango-López J. Player Experience Evaluation in Game-Based Systems for Older Adults. Sensors 2024;24(18):6121 View
  33. Budak K, Heins. P, Uribe F, Felding S, Roes M. There is no one size fits all: Elements of implementing virtual bike rides to address loneliness in people living with dementia. DIGITAL HEALTH 2024;10 View
  34. Baidya S, Connolly C, Petersen J, Baldwin C, van den Berg M, Harris I, Lewis L. Barriers and Facilitators to Physical Activity Among Older Adults in Residential Aged Care Facilities: A Mixed Methods Systematic Review Using the Social Ecological Model. Journal of Aging and Health 2024 View
  35. López Moreno M, Vivas L, Revollo Sarmiento E, Vivas J. A Tailor-Made Web Lab for Older Adults: User-Centered Redesign of a Cognitive Stimulation Platform Based on User Experience. International Journal of Human–Computer Interaction 2024:1 View
  36. Glatt R, Patis C, Miller K, Merrill D, Stubbs B, Adcock M, Giannouli E, Siddarth P. The “FitBrain” program: implementing exergaming & dual-task exercise programs in outpatient clinical settings. Frontiers in Sports and Active Living 2024;6 View

Books/Policy Documents

  1. Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View
  2. Ching Yuen Luk S. Healthy Ageing in Singapore. View
  3. Kukkohovi S, Siira H, Elo S. Digital Health and Wireless Solutions. View