Published on in Vol 9 , No 1 (2021) :Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/22370, first published
.

Journals
- Chu C, Ronquillo C, Khan S, Hung L, Boscart V. Technology Recommendations to Support Person-Centered Care in Long-Term Care Homes during the COVID-19 Pandemic and Beyond. Journal of Aging & Social Policy 2021;33(4-5):539 View
- Chang I, Cheng K, Chiang C, Hu C. Why Nursing Home Residents Use Social Network Systems: An Attachment Perspective. Healthcare 2021;9(8):1037 View
- Suleiman‐Martos N, García‐Lara R, Albendín‐García L, Romero‐Béjar J, Cañadas‐De La Fuente G, Monsalve‐Reyes C, Gomez‐Urquiza J. Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis. Journal of Advanced Nursing 2022;78(5):1228 View
- Williams T, Kennedy-Malone L, Thompson J, Monge E. The effect of an exergame on physical activity among older adults residing in a long-term care facility: A pilot study. Geriatric Nursing 2022;44:48 View
- Abukhadijah H, Turk-Adawi K, Dewart N, Grace S. Qualitative study measuring the usability of the International Cardiac Rehabilitation Registry. BMJ Open 2022;12(8):e064255 View
- Li X, Keller J, Stelter J, Brune K, Ingman S. Supporting resident engagement via web-based assessment system: experience of activity professionals from long-term care settings. Educational Gerontology 2023:1 View
- Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
- Liau S, Lalic S, Visvanathan R, Dowd L, Bell J. The FRAIL-NH Scale: Systematic Review of the Use, Validity and Adaptations for Frailty Screening in Nursing Homes. The journal of nutrition, health & aging 2021;25(10):1205 View
- Amprimo G, Rechichi I, Ferraris C, Olmo G. Measuring Brain Activation Patterns from Raw Single-Channel EEG during Exergaming: A Pilot Study. Electronics 2023;12(3):623 View
- Asadov A, Boiko A, Gaiduk M, Scherz W, Seepold R, Madrid N. Evaluation of a prototype for early active patient mobilization. Procedia Computer Science 2022;207:2223 View
- Chu C, Nyrup R, Leslie K, Shi J, Bianchi A, Lyn A, McNicholl M, Khan S, Rahimi S, Grenier A, Meeks S. Digital Ageism: Challenges and Opportunities in Artificial Intelligence for Older Adults. The Gerontologist 2022;62(7):947 View
- Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
- Malone L, Mendonca C, Mohanraj S, Misko S, Moore J, Brascome J, Thirumalai M. Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study. JMIR Serious Games 2023;11:e38484 View
- Tuan S, Chang L, Sun S, Lin K, Tsai Y. Using exergame-based exercise to prevent and postpone the loss of muscle mass, muscle strength, cognition, and functional performance among elders in rural long-term care facilities: A protocol for a randomized controlled trial. Frontiers in Medicine 2022;9 View
- Jhaveri S, Romanyk M, Glatt R, Satchidanand N. SMARTfit Dual-Task Exercise Improves Cognition and Physical Function in Older Adults With Mild Cognitive Impairment: Results of a Community-Based Pilot Study. Journal of Aging and Physical Activity 2023:1 View
Books/Policy Documents
- Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View