Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30326, first published .
Correction: Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

Correction: Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

Correction: Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

Journals

  1. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  2. Triolo G, Ivaldi D, Lombardo R, Quartarone A, Lo Buono V. From usability to clinical impact: a systematic review of digital technologies for motor rehabilitation in multiple sclerosis. Frontiers in Digital Health 2026;8 View

Conference Proceedings

  1. Ibrahim H, Diab A, Khalil M, Guardiola E. 2024 International Conference on Smart Systems and Power Management (IC2SPM). Personalized Game Design for Balance Rehabilitation in Multiple Sclerosis: Insights from Neuroimaging and Neurophysiological Test View