Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/54193, first published .
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study

A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study

A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study

Journals

  1. Nie P, Li X, Gao L, Wu J, Ma Z, Zhao G, Aziz Z, Xu H. Efficient evaluation and decision-making for interactive modes in manufacturing: a reliable hybrid method. The International Journal of Advanced Manufacturing Technology 2024;135(1-2):233 View
  2. Du C, Gu N, Guo T, Liu A, Al-Hussaini K. Efficacy of virtual reality balance training on rehabilitation outcomes following anterior cruciate ligament reconstruction: A systematic review and meta-analysis. PLOS ONE 2025;20(1):e0316400 View
  3. Lv X, Tao Y, Zhang Y, Xue Y. Design of an Immersive Basketball Tactical Training System Based on Digital Twins and Federated Learning. Applied Sciences 2025;15(7):3831 View
  4. Kenea C, Abessa T, Lamba D, Bonnechère B. AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach. Bioengineering 2025;12(6):581 View
  5. Franzò M, De Angelis S, Iosa M, Tieri G, Corsini G, Cellupica G, Loi V, Bini F, Marinozzi F, Scivoletto G, Tamburella F. Applying a Virtual Art Therapy System Based on the Michelangelo Effect in Patients with Spinal Cord Injury. Sensors 2025;25(13):4173 View
  6. Zhang Y, Min W, Han Q, Deng Z. Enhanced virtual gesture generation through joint contact representation and contact area alignment. The Visual Computer 2025;41(13):10963 View
  7. Norris T, Tetrault E, Mehra M, Suchak K, Ross L, Ballesteros J, Spiegel B. American Medical Extended Reality Association Expert Consensus: Best Practices for Patient and Public Involvement in Medical Extended Reality Research. Journal of Medical Extended Reality 2025;2(1):255 View
  8. Barbalho Y, Silva C, Fernandes C, Trombini R, Melo P, Oliveira A, Pereira A, Silva A, Lima L, Stival M, Pinho D, Funghetto S. A Serious Game (Health Unit in Focus) for Enhancing Undergraduate Education on Older Adults’ Health: Design and Validation Study. JMIR Serious Games 2025;13:e66289 View
  9. Rasetto S, Marullo G, Adamo L, Bordin F, Pavesi F, Innocente C, Vezzetti E, Ulrich L. ReHAb Playground: A DL-Based Framework for Game-Based Hand Rehabilitation. Future Internet 2025;17(11):522 View
  10. Serban A, Grosu-Bularda A, Bordeanu-Diaconescu E, Tache G, Stoica M. Early Rehabilitation Versus Conventional Approaches in Post-Traumatic Hand Injuries with Multiple Lesions: Clinical Outcomes and Future Directions. Medicina 2025;61(11):2063 View

Books/Policy Documents

  1. F. Mondragón B. I, A. Henández M. W, Alvarado-Rojas C, Mendez D, Rueda J, E. González D, A. Aguilera G, D. Colorado J. Physical Therapy and Rehabilitation - Research and Clinical Application [Working Title]. View

Conference Proceedings

  1. Fisk A, Fox S, Floyd J, Blustein D. 2025 International Conference On Rehabilitation Robotics (ICORR). Assessment of Motion Sickness Associated with Motor Amplification in a Low-Cost Virtual Reality Rehabilitation System View
  2. Manohar S, Madhu M, Anand C, Patil A, Zachmann G, Sarma H. 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Towards a Modular XR Platform for Personalized Upper Limb Rehab View
  3. Alves R, Lembor V, Macedo A. Proceedings of the 31st Brazilian Symposium on Multimedia and the Web (WebMedia 2025). Revisão sistemática: gamificação em smartphones para crianças em contextos educacionais e terapêuticos View