Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/54193, first published
.

Journals
- Nie P, Li X, Gao L, Wu J, Ma Z, Zhao G, Aziz Z, Xu H. Efficient evaluation and decision-making for interactive modes in manufacturing: a reliable hybrid method. The International Journal of Advanced Manufacturing Technology 2024;135(1-2):233 View
- Du C, Gu N, Guo T, Liu A, Al-Hussaini K. Efficacy of virtual reality balance training on rehabilitation outcomes following anterior cruciate ligament reconstruction: A systematic review and meta-analysis. PLOS ONE 2025;20(1):e0316400 View
- Lv X, Tao Y, Zhang Y, Xue Y. Design of an Immersive Basketball Tactical Training System Based on Digital Twins and Federated Learning. Applied Sciences 2025;15(7):3831 View
- Kenea C, Abessa T, Lamba D, Bonnechère B. AdaptRehab VR: Development of an Immersive Virtual Reality System for Upper Limb Stroke Rehabilitation Designed for Low- and Middle-Income Countries Using a Participatory Co-Creation Approach. Bioengineering 2025;12(6):581 View
- Franzò M, De Angelis S, Iosa M, Tieri G, Corsini G, Cellupica G, Loi V, Bini F, Marinozzi F, Scivoletto G, Tamburella F. Applying a Virtual Art Therapy System Based on the Michelangelo Effect in Patients with Spinal Cord Injury. Sensors 2025;25(13):4173 View
- Zhang Y, Min W, Han Q, Deng Z. Enhanced virtual gesture generation through joint contact representation and contact area alignment. The Visual Computer 2025;41(13):10963 View
- Norris T, Tetrault E, Mehra M, Suchak K, Ross L, Ballesteros J, Spiegel B. American Medical Extended Reality Association Expert Consensus: Best Practices for Patient and Public Involvement in Medical Extended Reality Research. Journal of Medical Extended Reality 2025;2(1):255 View
- Barbalho Y, Silva C, Fernandes C, Trombini R, Melo P, Oliveira A, Pereira A, Silva A, Lima L, Stival M, Pinho D, Funghetto S. A Serious Game (Health Unit in Focus) for Enhancing Undergraduate Education on Older Adults’ Health: Design and Validation Study. JMIR Serious Games 2025;13:e66289 View
- Rasetto S, Marullo G, Adamo L, Bordin F, Pavesi F, Innocente C, Vezzetti E, Ulrich L. ReHAb Playground: A DL-Based Framework for Game-Based Hand Rehabilitation. Future Internet 2025;17(11):522 View
- Serban A, Grosu-Bularda A, Bordeanu-Diaconescu E, Tache G, Stoica M. Early Rehabilitation Versus Conventional Approaches in Post-Traumatic Hand Injuries with Multiple Lesions: Clinical Outcomes and Future Directions. Medicina 2025;61(11):2063 View
Books/Policy Documents
- F. Mondragón B. I, A. Henández M. W, Alvarado-Rojas C, Mendez D, Rueda J, E. González D, A. Aguilera G, D. Colorado J. Physical Therapy and Rehabilitation - Research and Clinical Application [Working Title]. View
Conference Proceedings
- Fisk A, Fox S, Floyd J, Blustein D. 2025 International Conference On Rehabilitation Robotics (ICORR). Assessment of Motion Sickness Associated with Motor Amplification in a Low-Cost Virtual Reality Rehabilitation System View
- Manohar S, Madhu M, Anand C, Patil A, Zachmann G, Sarma H. 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Towards a Modular XR Platform for Personalized Upper Limb Rehab View
- Alves R, Lembor V, Macedo A. Proceedings of the 31st Brazilian Symposium on Multimedia and the Web (WebMedia 2025). Revisão sistemática: gamificação em smartphones para crianças em contextos educacionais e terapêuticos View
