2024
Vol. 12 (2024)
Exergames, Active Games and Gamification of Physical Activity
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Effects of a Virtual Reality Cycling Platform on Lower Limb Rehabilitation in Patients With Ataxia and Hemiparesis: Pilot Randomized Controlled Trial
JMIR Serious Games 2024 (Jan 04); 12:e39286
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Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot Interventional Study
JMIR Serious Games 2024 (Feb 23); 12:e53072
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Serious Games for Health and Medicine
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Digital Interventions for Stress Among Frontline Health Care Workers: Results From a Pilot Feasibility Cohort Trial
JMIR Serious Games 2024 (Jan 09); 12:e42813
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A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study
JMIR Serious Games 2024 (Jan 11); 12:e42733
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A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study
JMIR Serious Games 2024 (Feb 12); 12:e46697
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A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study
JMIR Serious Games 2024 (Mar 06); 12:e34535
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Using a Virtual Reality Tool to Provide Primary Prevention Training in the Construction Field Following a Periodic Medical Visit: Cross-Sectional Study
JMIR Serious Games 2024 (Mar 15); 12:e49218
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Games for Rehabilitation
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Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study
JMIR Serious Games 2024 (Jan 11); 12:e48900
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Reviews
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The Role of AI in Serious Games and Gamification for Health: Scoping Review
JMIR Serious Games 2024 (Jan 15); 12:e48258
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The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2024 (Feb 06); 12:e52990
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Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis
JMIR Serious Games 2024 (Feb 12); 12:e43574
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Virtual Reality Therapy for the Management of Chronic Spinal Pain: Systematic Review and Meta-Analysis
JMIR Serious Games 2024 (Feb 12); 12:e50089
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Extended Reality–Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review
JMIR Serious Games 2024 (Feb 19); 12:e49906
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Immersive Virtual Reality–Based Methods for Assessing Executive Functioning: Systematic Review
JMIR Serious Games 2024 (Feb 26); 12:e50282
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Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review
JMIR Serious Games 2024 (Feb 29); 12:e47257
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Research Letter
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Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation
JMIR Serious Games 2024 (Jan 24); 12:e52661
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Serious Games for Education
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An Augmented Reality Serious Game for Children’s Optical Science Education: Randomized Controlled Trial
JMIR Serious Games 2024 (Feb 01); 12:e47807
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Games for Medical Education and Training
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A Serious Game (“Fight With Virus”) for Preventing COVID-19 Health Rumors: Development and Experimental Study
JMIR Serious Games 2024 (Feb 26); 12:e45546
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Smartphone-Based Virtual and Augmented Reality Implicit Association Training (VARIAT) for Reducing Implicit Biases Toward Patients Among Health Care Providers: App Development and Pilot Testing
JMIR Serious Games 2024 (Mar 07); 12:e51310
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Questionnaires and Instruments Related to Gaming
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Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study
JMIR Serious Games 2024 (Feb 27); 12:e39587
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