2025
Vol. 13 (2025)
Usability of Games and Gamification
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Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study
JMIR Serious Games 2025 (Jan 01); 13:e49847
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Serious Games for Health and Medicine
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User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
JMIR Serious Games 2025 (Jan 06); 13:e57030
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Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
JMIR Serious Games 2025 (Jan 08); 13:e59124
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Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial
JMIR Serious Games 2025 (Jan 16); 13:e50635
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Transformative Gamified Binocular Therapy for Unilateral Amblyopia in Young Children: Pilot Prospective Efficacy and Safety Study
JMIR Serious Games 2025 (Jan 16); 13:e63384
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Exergames, Active Games and Gamification of Physical Activity
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Virtual Reality High-Intensity Interval Training Exergaming Compared to Traditional High-Intensity Circuit Training Among Medical Students: Pilot Crossover Study
JMIR Serious Games 2025 (Jan 07); 13:e63461
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Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
JMIR Serious Games 2025 (Jan 09); 13:e53045
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The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study
JMIR Serious Games 2025 (Jan 21); 13:e50669
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Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review
JMIR Serious Games 2025 (Jan 29); 13:e57297
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Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination With a Novel Augmented Reality Exercise Game System: Pilot Cross-Sectional Comparison Study
JMIR Serious Games 2025 (Feb 05); 13:e57443
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Reviews
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Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
JMIR Serious Games 2025 (Jan 15); 13:e59740
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Pervasive Games for Sexual Health Promotion: Scoping Literature Review
JMIR Serious Games 2025 (Jan 15); 13:e58912
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Effectiveness of Mobile Health–Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2025 (Jan 24); 13:e64410
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Game Addiction and Other Unintended Consequences
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Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study
JMIR Serious Games 2025 (Jan 15); 13:e59441
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Serious Games for Education
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A Mixed Reality–Based Telesupervised Ultrasound Education Platform on 5G Network Compared to Direct Supervision: Prospective Randomized Pilot Trial
JMIR Serious Games 2025 (Jan 16); 13:e63448
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Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial
JMIR Serious Games 2025 (Feb 11); 13:e60755
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Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study
JMIR Serious Games 2025 (Feb 13); 13:e62688
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User Needs Assessment for Games
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Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study
JMIR Serious Games 2025 (Jan 17); 13:e59704
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Formative Evaluation and Development of Games
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A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study
JMIR Serious Games 2025 (Feb 11); 13:e56269
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Games for Rehabilitation
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Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study
JMIR Serious Games 2025 (Feb 13); 13:e56397
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