Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/49847, first published
.

Journals
- Lamsey M, Wells M, Hamby L, Scanlon P, Siddiqui R, Tan Y, Feldman J, Kemp C, Hackney M. Exercise Specialists’ Evaluation of Robot-Led Rehabilitative Exercise for People with Parkinson’s Disease. Healthcare 2025;13(13):1590 View
- Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
- Zhang Y, Zhao J, Dong J, Li S. Effectiveness of perception–interaction-enhanced rehabilitation in post-stroke recovery: A real-world propensity-matched cohort study. Journal of Stroke and Cerebrovascular Diseases 2025;34(12):108491 View
- Zheng X, Xing L, Lu H, Hao S, Liu F. Traditional Rehabilitation Experiences, Unmet Needs, and Perspectives on Virtual Reality–Based Rehabilitation Among Patients With Stroke in China: Qualitative Thematic Analysis and Semistructured Interview Study. Journal of Medical Internet Research 2026;28:e84532 View
- Moldoveanu A, Stănică I, Lambru A, Anghel A, Stăncioiu S, Morar A, Asavei V, Lupu R, Cinteză D. Gamified virtual reality in post-stroke neurorehabilitation: a systematic review. Frontiers in Virtual Reality 2026;7 View
- Arlati S, Mondellini M, Martinelli I, Guanziroli E, Rossini M, Sacco M, Molteni F. Feasibility and User Experience of Immersive Virtual Reality–Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study. JMIR Serious Games 2026;14:e79584 View
- Kim M, Thawisuk C, Uetake S, Kim H. Older Adults’ Experiences of Commercial Virtual Reality for Stroke Rehabilitation: A Mixed-Methods Study. Medicina 2026;62(3):577 View
Conference Proceedings
- Savicka A, Kalniņš M, Ivanovs M. 2025 IEEE 12th Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE). Virtual Reality and Gamification in Rehabilitation: Enhancing Patient Engagement in the Buzz-Wire Maze Task View
