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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/49847, first published .
Elderly man using VR headset with caregiver's help

Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study

Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study

Journals

  1. Lamsey M, Wells M, Hamby L, Scanlon P, Siddiqui R, Tan Y, Feldman J, Kemp C, Hackney M. Exercise Specialists’ Evaluation of Robot-Led Rehabilitative Exercise for People with Parkinson’s Disease. Healthcare 2025;13(13):1590 View
  2. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
  3. Zhang Y, Zhao J, Dong J, Li S. Effectiveness of perception–interaction-enhanced rehabilitation in post-stroke recovery: A real-world propensity-matched cohort study. Journal of Stroke and Cerebrovascular Diseases 2025;34(12):108491 View
  4. Zheng X, Xing L, Lu H, Hao S, Liu F. Traditional Rehabilitation Experiences, Unmet Needs, and Perspectives on Virtual Reality–Based Rehabilitation Among Patients With Stroke in China: Qualitative Thematic Analysis and Semistructured Interview Study. Journal of Medical Internet Research 2026;28:e84532 View
  5. Moldoveanu A, Stănică I, Lambru A, Anghel A, Stăncioiu S, Morar A, Asavei V, Lupu R, Cinteză D. Gamified virtual reality in post-stroke neurorehabilitation: a systematic review. Frontiers in Virtual Reality 2026;7 View
  6. Arlati S, Mondellini M, Martinelli I, Guanziroli E, Rossini M, Sacco M, Molteni F. Feasibility and User Experience of Immersive Virtual Reality–Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study. JMIR Serious Games 2026;14:e79584 View
  7. Kim M, Thawisuk C, Uetake S, Kim H. Older Adults’ Experiences of Commercial Virtual Reality for Stroke Rehabilitation: A Mixed-Methods Study. Medicina 2026;62(3):577 View
  8. Bousché E, Huygelier H, Nijboer T. User Experience of Extended Reality Treatment for Visuospatial Neglect Among Patients and Informal Caregivers: Qualitative Interview Study. JMIR Rehabilitation and Assistive Technologies 2026;13:e80136 View
  9. Xia Y, Jin S, Zhou W, Huang R, Huang S. A comparative study of five telerehabilitation therapies for improving core symptoms in stroke patients: A network meta-analysis (2,833 patients). iScience 2026;29(6):115774 View
  10. Jeong H, Jung H, Shin S, Kim M, Kim J. Guidance Framework for Selecting Virtual Hand Illusion Paradigms to Enhance Motor Imagery via Sense of Ownership in Stroke Rehabilitation. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2026;34:2543 View

Conference Proceedings

  1. Savicka A, Kalniņš M, Ivanovs M. 2025 IEEE 12th Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE). Virtual Reality and Gamification in Rehabilitation: Enhancing Patient Engagement in the Buzz-Wire Maze Task View