Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/65498, first published .
Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study

Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study

Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study

Authors of this article:

Yanan Gao1, 2 Author Orcid Image ;   Jinxi Zhang2 Author Orcid Image ;   Zhonghui He3 Author Orcid Image ;   Zhixiong Zhou2 Author Orcid Image

Yanan Gao   1, 2 , PhD ;   Jinxi Zhang   2 , PhD ;   Zhonghui He   3 , PhD ;   Zhixiong Zhou   2 , PhD

1 School of Physical Education and Sport Science, Fujian Normal University, Fuzhou, China

2 Institute of Artificial Intelligence in Sports, Capital University of Physical Education and Sports, Beijing, China

3 The Department of Physical Education, Peking University, Beijing, China

Corresponding Author:

  • Zhixiong Zhou, PhD
  • Institute of Artificial Intelligence in Sports
  • Capital University of Physical Education and Sports
  • 11 Beisanhuan West Road
  • Beijing
  • China
  • Phone: 86 13552505679
  • Email: zhouzhixiong@cupes.edu.cn