Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/66673, first published .
Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study

Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study

Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study

I-Ching Chuang   1, 2 , PhD ;   Xiao-Ting Huang   1 , MD ;   I-Chen Chen   3 , PhD ;   Yih-Ru Wu   2, 4 , MD ;   Ching-Yi Wu   1, 5, 6 , ScD

1 Department of Occupational Therapy and Graduate Institute of Behavioral Sciences, College of Medicine, Chang Gung University, Taoyuan, Taiwan

2 Department of Neurology, Linkou Chang Gung Memorial Hospital, Taoyuan, Taiwan

3 Department of Occupational Therapy, College of Nursing and Health Sciences, Da-Yeh University, Changhua, Taiwan

4 School of Medicine, Chang Gung University, Taoyuan, Taiwan

5 Department of Physical Medicine and Rehabilitation, Linkou Chang Gung Memorial Hospital, Taoyuan, Taiwan

6 Healthy Aging Research Center, Chang Gung University, Taoyuan, Taiwan

Corresponding Author:

  • Ching-Yi Wu, ScD
  • Department of Occupational Therapy and Graduate Institute of Behavioral Sciences
  • College of Medicine, Chang Gung University
  • No. 259 Wen-hwa First Road
  • Taoyuan 33302
  • Taiwan
  • Phone: 886 032118800 ext 5761
  • Email: cywu@mail.cgu.edu.tw