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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/69400, first published .
Tablet displaying a 2D platformer game with character and coins. Level 31, Score 13.

Insights on the User Experience and Feasibility of an Electromyography-Driven Exergame Combined With Blood Flow Restriction for Strength Training in Hospitalized Older Adults: Mixed Methods Randomized Controlled Feasibility Study

Insights on the User Experience and Feasibility of an Electromyography-Driven Exergame Combined With Blood Flow Restriction for Strength Training in Hospitalized Older Adults: Mixed Methods Randomized Controlled Feasibility Study

Conference Proceedings

  1. Kim B, Lee C, Kim Y, Kim D, Park J, Lee G, Kim Y, Kim J, Ryu J, Lee C, Lee M, Kim W, Lee J. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. Rehabit:Swim: Designing A Motion-Sensing Exergame For Bed-Rest Rehabilitation View