Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/72354, first published .
Is the Pinball Machine a Blind Spot in Serious Games Research?

Is the Pinball Machine a Blind Spot in Serious Games Research?

Is the Pinball Machine a Blind Spot in Serious Games Research?

Authors of this article:

Jens Peter Eckardt1 Author Orcid Image

Research Unit/Knowledge Center (Videnscenter), Bedre Psykiatri, Gammeltorv 14. 2 sal, Copenhagen, Denmark

Corresponding Author:

Jens Peter Eckardt, BSW, MSc



In their insightful and comprehensive study, Rodríguez Timaná et al [1] illuminate the impact and effectiveness of serious games on executive functions and their integration into educational and therapeutic settings for neurodiverse populations aged 3‐22 years, using various technologies. However, by focusing on conventional and emerging technologies like virtual reality, smartphones, tablets, PCs, and cameras or sensors, one may overlook long-established technology such as the pinball machine. Its enduring presence in the gaming industry, with a rich history of gameplay designs, mechanics, electronics, and both kinetic and digital formats, raises questions. Could pinball’s format, rooted in both physical and digital realms, also bridge the gap between traditional and modern approaches to serious gaming? Could it offer a more tangible, interactive experience as a promising therapeutic tool (or as an adjunct) compared to conventional serious games?

For decades, numerous studies of varying quality and methodologies have examined the use of pinball machines as an intervention for individuals with conditions such as autism, severe disabilities, intellectual disabilities, visual impairments, and Parkinson disease. In 1961, the actions of two autistic children were recorded in an experiment involving devices like a pinball machine, aiming to demonstrate how reinforcement worked and to control their behavior [2]. In 1981, a study concluded that adolescents with severe and profound intellectual disabilities could effectively learn and generalize the use of an electronic pinball machine as a leisure skill [3]. In 2021, Luszeck [4] demonstrated the positive benefits of pinball for individuals with Parkinson disease, showing improvements in balance, fine motor skills, and quality of life. In 2022, Johnson et al [5] explored the mental health benefits of pinball for men (including participants with attention-deficit/hyperactivity disorder), revealing improved well-being both directly and through social connections.

Pinball is a game that engages multiple cognitive processes, strengthening executive functions. Players must maintain attention on the ball and targets. The ball moves quickly, requiring focus to react in real time, thus enhancing sustained attention. Pinball involves quick decision-making under pressure. Players control impulses and emotions, making strategic decisions about when and how to launch the ball or use the flippers, thus improving self-regulation. Players also need to remember the board layout, previous actions, and strategies to maximize points, tapping into working memory and planning skills. Pinball requires players to adjust strategies in response to unpredictable events (eg, the ball bouncing off targets), exercising cognitive flexibility. Players anticipate ball movement and plan for upcoming moves, supporting problem-solving skills. Frequent switching of focus between parts of the machine (flippers, bumpers, targets, and video) helps develop task-switching abilities.

Why is pinball gaming and technology underexplored in serious game research, including theoretical exploration, despite its ongoing development? Is it less adaptable or perhaps too costly, compared to other technologies? While pinball is considered entertainment, the cognitive demands it places on players may provide an effective way to exercise executive function skills. To fully harness its potential as a serious game, researchers must expand their focus, paving the way for arcade applications such as the pinball machine within the digital-centric paradigm.

Conflicts of Interest

None declared.

  1. Rodríguez Timaná LC, Castillo García JF, Bastos Filho T, Ocampo González AA, Hincapié Monsalve NR, Valencia Jimenez NJ. Use of serious games in interventions of executive functions in neurodiverse children: systematic review. JMIR Serious Games. Dec 18, 2024;12:e59053. [CrossRef] [Medline]
  2. Ferster CB, DeMyer MK. The development of performances in autistic children in an automatically controlled environment. J Chronic Dis. Apr 1961;13:312-345. [CrossRef] [Medline]
  3. Hill JW, Wehman P, Horst G. Toward generalization of appropriate leisure and social behavior in severely handicapped youth: pinball machine use. Res Pract Persons Severe Disabl. Dec 1981;6(4):38-44. [CrossRef]
  4. Luszeck T. Effects of pinball on fine motor skills and balance on Parkinson’s disease: a case report. Arch Phys Med Rehabil. Apr 2021;102(4):E10. [CrossRef]
  5. Johnson D, Wiley K, Passmore C, Horton EM, Altizer R, Mandryk RL. Shoulder-to-shoulder: how pinball supports men’s wellbeing. Proc ACM Hum-Comput Interact. Oct 31, 2022;6(CHI PLAY):1-25. [CrossRef]

Edited by Dola Majekodunmi; This is a non–peer-reviewed article. submitted 08.02.25; accepted 03.03.25; published 02.04.25.

Copyright

© Jens Peter Eckardt. Originally published in JMIR Serious Games (https://games.jmir.org), 2.4.2025.

This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.