Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/74157, first published .
Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study

Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study

Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study

Co Yih Siow   1 , MD ;   Yao-Hua Yang   2 , BSc ;   Cheng-Jui Tsai   3 , MD ;   Wan-Wan Yang   2 , MD ;   Chaur-Jong Hu   4, 5 , MD ;   Jia-Ying Sung   4, 6 , MD, PhD ;   Jowy Tani   4, 6 , MD, PhD

1 Department of Physical Medicine and Rehabilitation, Taipei Medical University Hospital, Taipei Medical University, Taipei, Taiwan

2 Biomed Innovation Center, Wan Fang Hospital, Taipei Medical University, Taipei, Taiwan

3 School of Medicine, College of Medicine, Taipei Medical University, Taipei, Taiwan

4 Department of Neurology, School of Medicine, College of Medicine, Taipei Medical University, Taipei, Taiwan

5 Department of Neurology, Shuang Ho Hospital, Taipei Medical University, New Taipei City, Taiwan

6 Department of Neurology, Wan Fang Hospital, Taipei Medical University, Taipei, Taiwan

Corresponding Author: