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Published on in Vol 13 (2025)

This is a member publication of Imperial College London (Jisc)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/84219, first published .
Infographic: Super Mario Bros. and Yoshi games reduce burnout risk via childlike wonder.

Super Mario Bros. and Yoshi Games’ Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study

Super Mario Bros. and Yoshi Games’ Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study

Journals

  1. Hou C, Tam W, Rahmadianty A, Rajendra P, Eisingerich A. The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study. JMIR Serious Games 2026;14:e89304 View
  2. Eisingerich A, MacInnis D, Duffek B, Tam W. Taking the role of marketing in consumer well-being seriously: It is about time—the PACT framework. Journal of the Academy of Marketing Science 2026;54(4):977 View
  3. Wijaya V, Jonathan E, Daffacetta R, Pratama G. Increasing Awareness and Knowledge of Burnout Syndrome Through Sunside Cafe: A Serious Game Study. Procedia Computer Science 2026;289:1267 View