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Published on in Vol 14 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/76114, first published .
Young boy smiling while playing a game on a tablet computer

Efficacy and Safety of a Video Game–Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Study

Efficacy and Safety of a Video Game–Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Study

Journals

  1. Güven G, Hanbay C. Erken Çocukluk Döneminde Dijital Oyunların Gelişimsel Uygunluk, İçerik ve Örtük Mesaj Açısından İncelenmesi. Gelişim ve Psikoloji Dergisi 2026;7(13):19 View

Conference Proceedings

  1. Hagemann S, Duval J, Altarriba Bertran F, Márquez Segura E, Vigil-Hayes M. Companion Publication of the 2026 ACM Designing Interactive Systems Conference. Chasing Play Potentials in Place for Innovative Mobile Crowdsensing View