Published on 29.07.14 in Vol 2, No 2 (2014): Jul-Dec
Works citing "The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.3350):
(note that this is only a small subset of citations)
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Nguyen VT, Benchoufi M, Young B, Ghosn L, Ravaud P, Boutron I. A scoping review provided a framework for new ways of doing research through mobilizing collective intelligence. Journal of Clinical Epidemiology 2019;110:1
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Borda A, Gray K, Fu Y. Research data management in health and biomedical citizen science: practices and prospects. JAMIA Open 2020;3(1):113
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Vera J, Santos G. Can Gamification Contribute to Computer Modeling-Driven Biomedical Research?. Frontiers in Physiology 2018;9
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Brady CJ, Villanti AC, Pearson JL, Kirchner TR, Gupta OP, Shah CP. Rapid Grading of Fundus Photographs for Diabetic Retinopathy Using Crowdsourcing. Journal of Medical Internet Research 2014;16(10):e233
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Kuang J, Argo L, Stoddard G, Bray BE, Zeng-Treitler Q. Assessing Pictograph Recognition: A Comparison of Crowdsourcing and Traditional Survey Approaches. Journal of Medical Internet Research 2015;17(12):e281
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Celi LA, Ippolito A, Montgomery RA, Moses C, Stone DJ. Crowdsourcing Knowledge Discovery and Innovations in Medicine. Journal of Medical Internet Research 2014;16(9):e216
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. Perspectives on Games, Computers, and Mental Health: Questions about Paradoxes, Evidences, and Challenges. Frontiers in Psychiatry 2016;7
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Smith RJ, Merchant RM. Harnessing the crowd to accelerate molecular medicine research. Trends in Molecular Medicine 2015;21(7):403
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Bianchi L, Liò P. Opportunities for community awareness platforms in personal genomics and bioinformatics education. Briefings in Bioinformatics 2016;:bbw078
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Lee YJ, Arida JA, Donovan HS. The application of crowdsourcing approaches to cancer research: a systematic review. Cancer Medicine 2017;6(11):2595
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. Applications of crowdsourcing in health: an overview. Journal of Global Health 2018;8(1)
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Créquit P, Mansouri G, Benchoufi M, Vivot A, Ravaud P. Mapping of Crowdsourcing in Health: Systematic Review. Journal of Medical Internet Research 2018;20(5):e187
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Yallapragada VVB, Xu T, Walker SP, Tabirca S, Tangney M. Pepblock Builder VR – An Open-Source Tool for Gaming-Based Bio-Edutainment in Interactive Protein Design. Frontiers in Bioengineering and Biotechnology 2021;9
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Sadeghianasl S, Hofstede AHMT, Wynn MT, Turkay S, Myers T. Process Activity Ontology Learning From Event Logs Through Gamification. IEEE Access 2021;9:165865
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Tolks D, Schmidt JJ, Kuhn S. The Role of AI in Serious Games and Gamification for Health: Scoping Review. JMIR Serious Games 2024;12:e48258
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. The Patterns of Games for Leading Social Change. Journal of Leadership Studies 2024;17(4):56
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According to Crossref, the following books are citing this article (DOI 10.2196/games.3350):