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Citing this Article

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Published on 25.08.17 in Vol 5, No 3 (2017): Jul-Sept

This paper is in the following e-collection/theme issue:

Works citing "Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7923):

(note that this is only a small subset of citations)

  1. Tobler-Ammann BC, Surer E, Knols RH, Borghese NA, de Bruin ED. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 2017;5(3):e18
    CrossRef
  2. Reis E, Arriaga P, Lima M, Teixeira L, Postolache O, Postolache G. Tailoring virtual environments of an exergame for physiotherapy: the role of positive distractions and sensation-seeking (Adaptando entornos virtuales para un exergame para la fisioterapia: el papel de las distracciones positivas y la búsqueda de sensaciones). PsyEcology 2020;11(1):49
    CrossRef
  3. Tobler-Ammann BC, Weise A, Knols RH, Watson MJ, Sieben JM, de Bie RA, de Bruin ED. Patients’ experiences of unilateral spatial neglect between stroke onset and discharge from inpatient rehabilitation: a thematic analysis of qualitative interviews. Disability and Rehabilitation 2020;42(11):1578
    CrossRef
  4. Henrique PP, Colussi EL, De Marchi AC. Effects of Exergame on Patients' Balance and Upper Limb Motor Function after Stroke: A Randomized Controlled Trial. Journal of Stroke and Cerebrovascular Diseases 2019;28(8):2351
    CrossRef
  5. Knobel SEJ, Kaufmann BC, Gerber SM, Cazzoli D, Müri RM, Nyffeler T, Nef T. Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study. Frontiers in Human Neuroscience 2020;14
    CrossRef
  6. Bakker M, Boonstra N, Nijboer T, Holstege M, Achterberg W, Chavannes N. The design choices for the development of an Augmented Reality game for people with visuospatial neglect. Clinical eHealth 2020;3:82
    CrossRef
  7. Surer E, Erkayaoğlu M, Öztürk ZN, Yücel F, Bıyık EA, Altan B, Şenderin B, Oğuz Z, Gürer S, Düzgün H. Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study. Journal on Multimodal User Interfaces 2021;15(4):393
    CrossRef
  8. Ong CW, Tan MCJ, Lam M, Koh VTC. Applications of Extended Reality in Ophthalmology: Systematic Review. Journal of Medical Internet Research 2021;23(8):e24152
    CrossRef
  9. Yildirim O, Surer E. Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study. JMIR Serious Games 2021;9(2):e25997
    CrossRef
  10. Cavedoni S, Cipresso P, Mancuso V, Bruni F, Pedroli E. Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update. Virtual Reality 2022;26(4):1663
    CrossRef
  11. Pawassar CM, Tiberius V. Virtual Reality in Health Care: Bibliometric Analysis. JMIR Serious Games 2021;9(4):e32721
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.7923):

  1. Balzarotti N, Baud-Bovy G. Games and Learning Alliance. 2019. Chapter 31:330
    CrossRef
  2. Brandão AF, Dias DRC, Reis STM, Cabreira CM, Frade MCM, Beltrame T, de Paiva Guimarães M, Castellano G. Computational Science and Its Applications – ICCSA 2020. 2020. Chapter 54:757
    CrossRef