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Citing this Article

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Published on 12.10.17 in Vol 5, No 4 (2017): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7969):

(note that this is only a small subset of citations)

  1. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez JT, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187
    CrossRef
  2. Peine A, Hallawa A, Schöffski O, Dartmann G, Fazlic LB, Schmeink A, Marx G, Martin L. A Deep Learning Approach for Managing Medical Consumable Materials in Intensive Care Units via Convolutional Neural Networks: Technical Proof-of-Concept Study. JMIR Medical Informatics 2019;7(4):e14806
    CrossRef
  3. Rosa M, Gomes Forte C, Antunes R, Maurício T. Jogos tradicionais portugueses adaptados e dinâmicas intergeracionais em pessoas com doença de Parkinson. Revista Portuguesa de Investigação Comportamental e Social 2020;6(1):19
    CrossRef
  4. Brennan L, Dorronzoro Zubiete E, Caulfield B. Feedback Design in Targeted Exercise Digital Biofeedback Systems for Home Rehabilitation: A Scoping Review. Sensors 2019;20(1):181
    CrossRef
  5. Behmanesh A, Sayfouri N, Sadoughi F. Technological Features of Internet of Things in Medicine: A Systematic Mapping Study. Wireless Communications and Mobile Computing 2020;2020:1
    CrossRef
  6. Sadoughi F, Behmanesh A, Sayfouri N. Internet of things in medicine: A systematic mapping study. Journal of Biomedical Informatics 2020;103:103383
    CrossRef
  7. Camara Gradim LC, Archanjo Jose M, Marinho Cezar da Cruz D, de Deus Lopes R. IoT Services and Applications in Rehabilitation: An Interdisciplinary and Meta-Analysis Review. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2020;28(9):2043
    CrossRef
  8. O’Connor D, Brennan L, Caulfield B. The use of neuromuscular electrical stimulation (NMES) for managing the complications of ageing related to reduced exercise participation. Maturitas 2018;113:13
    CrossRef
  9. . Evaluation Method of Mobile Health Apps for the Elderly. International Journal of Scientific Research in Computer Science, Engineering and Information Technology 2020;:388
    CrossRef
  10. Fernandes CS, Soares AE, Amaral C, Costa EF, Santos Almeida IS, Ascensão Nogueira PM. Jogo para o ensino de reabilitação na pessoa submetida a artoplastia da anca: estudo de caso. Revista Portuguesa de Enfermagem de Reabilitação 2020;3(S1):29
    CrossRef
  11. Shapoval S, García Zapirain B, Mendez Zorrilla A, Mugueta-Aguinaga I. Biofeedback Applied to Interactive Serious Games to Monitor Frailty in an Elderly Population. Applied Sciences 2021;11(8):3502
    CrossRef
  12. Mangal NK, Tiwari AK. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316
    CrossRef
  13. Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao TT. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89
    CrossRef
  14. Fernandes CS, Magalhães B, Goncalves F, Nogueira PC, Santos C. The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review. Games for Health Journal 2021;10(3):147
    CrossRef
  15. Kraaijkamp JJM, van Dam van Isselt EF, Persoon A, Versluis A, Chavannes NH, Achterberg WP. eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 2021;23(8):e24015
    CrossRef
  16. Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona GA, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543
    CrossRef
  17. Jansson J, Laukka E, Kanste O, Koivisto J, Jansson M. Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews. Nursing Open 2022;9(4):2044
    CrossRef
  18. Chang C, Yeh C, Chang C, Lin Y. Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study. JMIR Serious Games 2022;10(3):e38465
    CrossRef
  19. Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1)
    CrossRef
  20. Jansson MM, Koivisto J. Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games for Health Journal 2023;12(1):25
    CrossRef
  21. Yoong SQ, Wu VX, Jiang Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024;152:104696
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.7969):

  1. Chang C, Liu K, Kajihara H, Lien W, Chen P, Hiyama A, Lin Y, Chen C, Inami M. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. 2021. Chapter 2:23
    CrossRef
  2. Tomé A, Neves Rosa MC, Silva E. Transformative Approaches to Patient Literacy and Healthcare Innovation. 2024. chapter 4:65
    CrossRef