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Skip search results from other journals and go to results- 2 JMIR Dermatology
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The images were assessed and selected, using the following suitability criteria:
Images were excluded if any of the following features were present: insufficient coverage of the face, blurred images, a lack of realistic or humanoid features, a lack of continuity of edges, background noise, cloning errors, and geometrical and shadow inconsistencies.
JMIR Med Educ 2024;10:e52155
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Atrophic Postacne Scar Treatment: Narrative Review
Half-side comparison between combined MDA plus aminolevulinic acid–photodynamic therapy (PDT) versus combined MDA plus placebo‐PDT for 5 sessions (4‐week intervals) showed more improvement of scarring on the combined MDA plus aminolevulinic acid–PDT split‐face than the combined MDA plus placebo‐PDT split‐face using the Physician’s Global Assessment of Acne Scarring scale [30].
JMIR Dermatol 2024;7:e49954
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The game prototype was implemented via the Media Pipe face mesh [7] to enable the recognition and use of 1 movement (eg, raising eyebrows; ie, frontal muscle) to control game elements. The game involves a spaceship moving horizontally across the bottom of the captured video window and firing a projectile when face movement is detected. The main objective is to hit triangles that randomly appear on the player's face.
JMIR Serious Games 2024;12:e52661
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The human face is constantly exposed to the outside world, influencing personal impressions [3]. Various age-related facial changes are noticeable [4], particularly periorbital area changes [5]. The skin around the orbits is thinner compared to other parts of the face [6]; wrinkles tend to form at eye corners because of frequent movements, such as blinking and facial expressions [7].
JMIR Dermatol 2023;6:e51070
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We can touch the mucous membranes of our face every 2 minutes [7], with a self-touching frequency of up to 50.06 times per hour [8], especially on the mouth, followed by the nose and eyes [9]. The frequency of hand-to-face contact shows great diversity; appears to be context dependent; is influenced by cognitive, attention, and emotional demands; and exhibits substantial individual and locational differences.
JMIR Serious Games 2023;11:e45600
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This software has an artificial intelligence (AI) function that enables the user to upload any photograph of a person’s face, thereby transforming it to a 3 D model of the person. This feature also has the ability to adjust and transform the face to make it unrecognizable in the case of a need for privacy protection. The software has a number of pregenerated facial expressions with an additional “expressiveness scale” that can be used to adjust the faces.
JMIR Form Res 2023;7:e44632
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In the no-face conditions, the digital human appeared as a black screen only. Figure 3 illustrates how the digital human appeared in the no-face, neutral face, and emotional face conditions. The digital human functioned autonomously using a finite-state conversation engine and a neurobehavioral modeling and visual computing framework, as described by Sagar et al [37].
The digital human across the 3 visual conditions (1: no face; 2: neutral face; 3: emotional face).
J Med Internet Res 2021;23(11):e30624
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In the first 10 minutes, the displayed face of one student volunteer was used to show the app’s altering features to their peer group, providing an incentive for the rest of the class to try the app.
In the following 15 minutes, students were encouraged to try the app on their own device or one of the tablet computers provided for students not owning a mobile phone or without the app.
JMIR Public Health Surveill 2018;4(3):e10234
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