Formative Evaluation and Development of Games
Articles published in 2026 in this theme: 8 (scroll down to load remaining articles)
2026
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Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study
JMIR Serious Games 2026 (Aug 07); 14:e88145
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Evaluation of a Gamification-Based Intervention to Enhance Intergenerational Communication: Pre-Post Mixed Methods Evaluation
JMIR Aging 2026 (Jul 31); 9:e77190
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A Mobile App (Tpro) for Symptom Management in Patients With Deep Vein Thrombosis Based on Patient-Reported Outcomes: Design and Development Using an Iterative Convergent Mixed Methods Approach
JMIR Hum Factors 2026 (Jul 03); 13:e92738
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Designing Coloring-Based Digital Art Therapy to Treat Alexithymia in Chinese College Students: Qualitative Study
JMIR Hum Factors 2026 (Jun 01); 13:e82128
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A Gamified Pain Management Intervention for Adults With Chronic Pain in Mainland China: Single-Arm Pre-Post Pilot Study With Machine Learning Predictive Modeling
JMIR Form Res 2026 (Apr 07); 10:e78823
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Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study
JMIR Serious Games 2026 (Mar 02); 14:e77727
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Virtual Reality–Based Program for Pediatric Patients With Amblyopia: Protocol for a Multicenter, Randomized, Open-Label, Two-Arm Study
JMIR Res Protoc 2026 (Jan 21); 15:e85194
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