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Articles published in 2020 in this theme: 27 (scroll down to load remaining articles)
2020
Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
J Med Internet Res 2020 (Oct 23); 22(10):e19840
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Archetypes of Gamification: Analysis of mHealth Apps
JMIR Mhealth Uhealth 2020 (Oct 19); 8(10):e19280
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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
JMIR Serious Games 2020 (Jul 24); 8(3):e19037
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Using Geocaching to Promote Active Aging: Qualitative Study
J Med Internet Res 2020 (Jun 11); 22(6):e15339
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