Articles published in 2019 in this theme: 3 (scroll down to load remaining articles)
2019
Alexandra L. Terrill, Justin J MacKenzie, Maija Reblin, Jackie Einerson, Jesse Ferraro, Roger Altizer
JMIR Rehabil Assist Technol 2019 (Sep 27); 6(2):e13511Download Citation: END BibTex RIS
![Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis](https://asset.jmir.pub/assets/thumbs/c1a60271b5f4c1c142458d30eb987029.png 480w,https://asset.jmir.pub/assets/thumbs/c1a60271b5f4c1c142458d30eb987029.png 960w,https://asset.jmir.pub/assets/thumbs/c1a60271b5f4c1c142458d30eb987029.png 1920w,https://asset.jmir.pub/assets/thumbs/c1a60271b5f4c1c142458d30eb987029.png 2500w)
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
Joshua Simmich, Anthony J Deacon, Trevor G Russell
JMIR Serious Games 2019 (Feb 25); 7(1):e10116Download Citation: END BibTex RIS
![Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study](https://asset.jmir.pub/assets/thumbs/3b71c75fe8c86f0419c1c1cdf98bcee0.png 480w,https://asset.jmir.pub/assets/thumbs/3b71c75fe8c86f0419c1c1cdf98bcee0.png 960w,https://asset.jmir.pub/assets/thumbs/3b71c75fe8c86f0419c1c1cdf98bcee0.png 1920w,https://asset.jmir.pub/assets/thumbs/3b71c75fe8c86f0419c1c1cdf98bcee0.png 2500w)
Laurie A Malone, Mohanraj Thirumalai, Sangeetha Padalabalanarayanan, Whitney N Neal, Sean Bowman, Tapan Mehta
JMIR Serious Games 2019 (Feb 01); 7(1):e11326Download Citation: END BibTex RIS