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  • JMIR Serious Games
    • Journal of Medical Internet Research 10818 articles
    • JMIR Research Protocols 5331 articles
    • JMIR Formative Research 4072 articles
    • JMIR mHealth and uHealth 2968 articles
    • JMIR Public Health and Surveillance 1873 articles
    • Online Journal of Public Health Informatics 1753 articles
    • JMIR Medical Informatics 1751 articles
    • JMIR Mental Health 1240 articles
    • JMIR Human Factors 1091 articles
    • JMIR Serious Games 785 articles
    • JMIR Medical Education 758 articles
    • JMIR Aging 647 articles
    • JMIRx Med 579 articles
    • JMIR Cancer 553 articles
    • JMIR Pediatrics and Parenting 532 articles
    • Interactive Journal of Medical Research 529 articles
    • iProceedings 510 articles
    • JMIR Dermatology 364 articles
    • JMIR Rehabilitation and Assistive Technologies 350 articles
    • JMIR Diabetes 327 articles
    • JMIR Cardio 260 articles
    • JMIR AI 235 articles
    • JMIR Infodemiology 230 articles
    • JMIR Nursing 165 articles
    • Journal of Participatory Medicine 151 articles
    • JMIR Perioperative Medicine 137 articles
    • JMIR Biomedical Engineering 107 articles
    • JMIR Bioinformatics and Biotechnology 76 articles
    • Asian/Pacific Island Nursing Journal 52 articles
    • JMIRx Bio 45 articles
    • JMIR XR and Spatial Computing (JMXR) 40 articles
    • JMIR Neurotechnology 33 articles
    • Medicine 2.0 26 articles
    • JMIR Data
    • JMIR Challenges
    • JMIR Preprints

Viewpoints and Personal Experiences on Gaming and Games

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Years in this theme:   All years 2024   2023   2022   2021   2020   2019  

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Articles published in 2020 in this theme: 3 (scroll down to load remaining articles)

2020

The Impact of Artificial Intelligence on the Chess World

The Impact of Artificial Intelligence on the Chess World

Delia Monica Duca Iliescu

JMIR Serious Games 2020 (Dec 10); 8(4):e24049

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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Quality Criteria for Serious Games: Serious Part, Game Part, and Balance

Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel

JMIR Serious Games 2020 (Jul 24); 8(3):e19037

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Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned

Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned

Brittany A Zulkiewicz, Vanessa Boudewyns, Catherine Gupta, Ari Kirschenbaum, Megan A Lewis

JMIR Serious Games 2020 (Jan 06); 8(1):e15422

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JMIR Serious Games ISSN 2291-9279

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