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Published on 16.07.14 in Vol 2, No 2 (2014): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "What Serious Video Games Can Offer Child Obesity Prevention"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3480):

(note that this is only a small subset of citations)

  1. Aboul-Enein BH, Bernstein J, Kruk J. Fruits and vegetables embedded in classic video games: a health-promoting potential?. International Journal of Food Sciences and Nutrition 2018;:1
    CrossRef
  2. Thompson D. Incorporating Behavioral Techniques into a Serious Videogame for Children. Games for Health Journal 2017;6(2):75
    CrossRef
  3. Wang JJ, Baranowski T, Lau PW, Buday R, Gao Y. Story Immersion May Be Effective in Promoting Diet and Physical Activity in Chinese Children. Journal of Nutrition Education and Behavior 2017;49(4):321
    CrossRef
  4. Fernandes Davies V, Mafra R, Beltran A, Baranowski T, Lu AS. Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active Videogame. Games for Health Journal 2016;5(2):114
    CrossRef
  5. Calinescu A, McLin V, Spahni S, Boggini T, Randriambelonoro M, Jaquier-Grant R, Steiner M, Geissbuhler A, Wildhaber BE. KidsETransplant : unserious gamepour les enfants malades ou greffés du foie. médecine/sciences 2016;32(12):1120
    CrossRef
  6. Cullen KW, Liu Y, Thompson DI. Meal-Specific Dietary Changes From Squires Quest! II : A Serious Video Game Intervention. Journal of Nutrition Education and Behavior 2016;48(5):326
    CrossRef
  7. Beaujean DJMA, Gassner F, Wong A, Steenbergen JE, Crutzen R, Ruwaard D. Education on tick bite and Lyme borreliosis prevention, aimed at schoolchildren in the Netherlands: comparing the effects of an online educational video game versus a leaflet or no intervention. BMC Public Health 2016;16(1)
    CrossRef
  8. Thompson D, Bhatt R, Vazquez I, Cullen KW, Baranowski J, Baranowski T, Liu Y. Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity 2015;12(1)
    CrossRef
  9. DeSmet A, Palmeira A, Beltran A, Brand L, Davies VF, Thompson D. The Yin and Yang of Formative Research in Designing Serious (Exer-)games. Games for Health Journal 2015;4(1):63
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.3480)

:
  1. Wang Y, Yatim MHM. Design, Motivation, and Frameworks in Game-Based Learning. 2019. chapter 6:154
    CrossRef
  2. Vlachopapadopoulou E, Georga EI, Fotiadis DI. Mobile Health Applications for Quality Healthcare Delivery. 2019. chapter 4:72
    CrossRef
  3. Parra Navarro LM, Paez Ardila DR, Pires MMS, Marques JLB. VII Latin American Congress on Biomedical Engineering CLAIB 2016, Bucaramanga, Santander, Colombia, October 26th -28th, 2016. 2017. Chapter 38:149
    CrossRef
  4. Lu AS, Buday R, Thompson D, Baranowski T. Emotions, Technology, and Digital Games. 2016. :137
    CrossRef
  5. Vlachopapadopoulou E, Fotiadis DI. M-Health Innovations for Patient-Centered Care. 2016. chapter 7:126
    CrossRef