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Citing this Article

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Published on 04.08.14 in Vol 2, No 2 (2014): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Just a Fad? Gamification in Health and Fitness Apps"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3413):

(note that this is only a small subset of citations)

  1. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez JT, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187
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  2. Triantoro T, Gopal R, Benbunan-Fich R, Lang G. Personality and games: enhancing online surveys through gamification. Information Technology and Management 2020;
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  4. Howard MC, Gutworth MB. A meta-analysis of virtual reality training programs for social skill development. Computers & Education 2020;144:103707
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  5. Wiecek E, Torres-Robles A, Cutler RL, Benrimoj SI, Garcia-Cardenas V. The Effect of a Multicomponent Digital Therapeutic Mobile App on Medication Adherence in patients with chronic conditions: A Retrospective Analysis (Preprint). Journal of Medical Internet Research 2020;
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  6. Shahri A, Hosseini M, Taylor J, Stefanidis A, Phalp K, Ali R. Engineering digital motivation in businesses: a modelling and analysis framework. Requirements Engineering 2020;25(2):153
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  7. Monteiro-Guerra F, Rivera-Romero O, Fernandez-Luque L, Caulfield B. Personalization in Real-Time Physical Activity Coaching Using Mobile Applications: A Scoping Review. IEEE Journal of Biomedical and Health Informatics 2020;24(6):1738
    CrossRef
  8. Fijačko N, Gosak L, Cilar L, Novšak A, Creber RM, Skok P, Štiglic G. The Effects of Gamification and Oral Self-Care on Oral Hygiene in Children: Systematic Search in App Stores and Evaluation of Apps. JMIR mHealth and uHealth 2020;8(7):e16365
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  9. Witzel T, Weatherburn P, Bourne A, Rodger A, Bonell C, Gafos M, Trevelion R, Speakman A, Lampe F, Ward D, Dunn D, Gabriel M, McCabe L, Harbottle J, Collaco Moraes Y, Michie S, Phillips A, McCormack S, Burns F. Exploring Mechanisms of Action: Using a Testing Typology to Understand Intervention Performance in an HIV Self-Testing RCT in England and Wales. International Journal of Environmental Research and Public Health 2020;17(2):466
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  10. Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983
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  11. Sanchez DR, Langer M, Kaur R. Gamification in the classroom: Examining the impact of gamified quizzes on student learning. Computers & Education 2020;144:103666
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  12. Nicklas JM, Leiferman JA, Lockhart S, Daly KM, Bull SS, Barbour LA. Development and Modification of a Mobile Health Program to Promote Postpartum Weight Loss in Women at Elevated Risk for Cardiometabolic Disease: Single-Arm Pilot Study. JMIR Formative Research 2020;4(4):e16151
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  13. Salwen-Deremer JK, Khan AS, Martin SS, Holloway BM, Coughlin JW. Incorporating Health Behavior Theory into mHealth: an Examination of Weight Loss, Dietary, and Physical Activity Interventions. Journal of Technology in Behavioral Science 2020;5(1):51
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  14. Villalobos-Zúñiga G, Cherubini M. Apps That Motivate: a Taxonomy of App Features Based on Self-Determination Theory. International Journal of Human-Computer Studies 2020;140:102449
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  15. Aldenaini N, Alqahtani F, Orji R, Sampalli S. Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic Review. Frontiers in Artificial Intelligence 2020;3
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  16. Ernsting C, Stühmann LM, Dombrowski SU, Voigt-Antons J, Kuhlmey A, Gellert P. Associations of Health App Use and Perceived Effectiveness in People With Cardiovascular Diseases and Diabetes: Population-Based Survey. JMIR mHealth and uHealth 2019;7(3):e12179
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  17. Cotton V, Patel MS. Gamification Use and Design in Popular Health and Fitness Mobile Applications. American Journal of Health Promotion 2019;33(3):448
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  20. Lupton D. The thing-power of the human-app health assemblage: thinking with vital materialism. Social Theory & Health 2019;17(2):125
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  21. Ferreira-Brito F, Fialho M, Virgolino A, Neves I, Miranda AC, Sousa-Santos N, Caneiras C, Carriço L, Verdelho A, Santos O. Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review. Journal of Biomedical Informatics 2019;98:103287
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  23. Ramachandran V, Bashyam AM, Feldman SR. A new spin on improving adherence. Journal of Dermatological Treatment 2019;30(7):631
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  25. Mo D, Xiang M, Luo M, Dong Y, Fang Y, Zhang S, Zhang Z, Liang H. Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China. International Journal of Environmental Research and Public Health 2019;16(5):858
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  26. Priesterroth L, Grammes J, Holtz K, Reinwarth A, Kubiak T. Gamification and Behavior Change Techniques in Diabetes Self-Management Apps. Journal of Diabetes Science and Technology 2019;13(5):954
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  27. Corepal R, Best P, O’Neill R, Kee F, Badham J, Dunne L, Miller S, Connolly P, Cupples ME, van Sluijs EMF, Tully MA, Hunter RF. A feasibility study of ‘The StepSmart Challenge’ to promote physical activity in adolescents. Pilot and Feasibility Studies 2019;5(1)
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  29. Baptista S, Wadley G, Bird D, Oldenburg B, Speight J. User experiences with a type 2 diabetes coaching app: a qualitative study (Preprint). JMIR Diabetes 2019;
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  30. Paldán K, Simanovski J, Ullrich G, Steinmetz M, Rammos C, Jánosi RA, Moebus S, Rassaf T, Lortz J. Feasibility and Clinical Relevance of a Mobile Intervention Using TrackPAD to Support Supervised Exercise Therapy in Patients With Peripheral Arterial Disease: Study Protocol for a Randomized Controlled Pilot Trial. JMIR Research Protocols 2019;8(6):e13651
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  31. Triantoro T, Gopal R, Benbunan-Fich R, Lang G. Would you like to play? A comparison of a gamified survey with a traditional online survey method. International Journal of Information Management 2019;49:242
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  32. Nour M, Chen J, Allman-Farinelli M. Young Adults’ Engagement With a Self-Monitoring App for Vegetable Intake and the Impact of Social Media and Gamification: Feasibility Study. JMIR Formative Research 2019;3(2):e13324
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  33. Rajani NB, Weth D, Mastellos N, Filippidis FT. Use of gamification strategies and tactics in mobile applications for smoking cessation: a review of the UK mobile app market. BMJ Open 2019;9(6):e027883
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  34. Tu R, Hsieh P, Feng W. Walking for fun or for “likes”? The impacts of different gamification orientations of fitness apps on consumers’ physical activities. Sport Management Review 2019;22(5):682
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  36. Witzel TC, Gabriel MM, McCabe L, Weatherburn P, Gafos M, Speakman A, Pebody R, Burns FM, Bonell C, Lampe FC, Dunn DT, Ward D, Harbottle J, Phillips AN, McCormack S, Rodger AJ. Pilot phase of an internet-based RCT of HIVST targeting MSM and transgender people in England and Wales: advertising strategies and acceptability of the intervention. BMC Infectious Diseases 2019;19(1)
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  37. Harris MA. Maintenance of behaviour change following a community-wide gamification based physical activity intervention. Preventive Medicine Reports 2019;13:37
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  39. Ruiz-López T, Sen S, Jakobsen E, Tropé A, Castle PE, Hansen BT, Nygård M. FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer. JMIR Serious Games 2019;7(2):e8540
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  40. Azhari NN, Abdul Manaf R, Ng SW, Shakeeb Arsalaan Bajunid SFB, Mohd Gobil AR, Saad WZ, Amin Nordin S. Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students: A Pilot Study. International Journal of Environmental Research and Public Health 2019;16(12):2108
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  41. White B, Giglia RC, White JA, Dhaliwal S, Burns SK, Scott JA. Gamifying Breastfeeding for Fathers: Process Evaluation of the Milk Man Mobile App. JMIR Pediatrics and Parenting 2019;2(1):e12157
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  42. Bock BC, Dunsiger SI, Ciccolo JT, Serber ER, Wu W, Tilkemeier P, Walaska KA, Marcus BH. Exercise Videogames, Physical Activity, and Health: Wii Heart Fitness: A Randomized Clinical Trial. American Journal of Preventive Medicine 2019;56(4):501
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  43. Lee BC. The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations. Sustainability 2019;11(11):3002
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  45. Schlomann A, Seifert A, Rietz C. Relevance of Activity Tracking With Mobile Devices in the Relationship Between Physical Activity Levels and Satisfaction With Physical Fitness in Older Adults: Representative Survey. JMIR Aging 2019;2(1):e12303
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  47. Eley CV, Young VL, Hayes CV, Verlander NQ, McNulty CAM. Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug. JMIR Serious Games 2019;7(1):e10915
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  49. Hebebci MT, Usta E. Teacher Opinions on the Use of Digital Badges in Educational Environments. Turkish Journal of Computer and Mathematics Education (TURCOMAT) 2018;
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  53. Burgess J, Watt K, Kimble RM, Cameron CM. Combining Technology and Research to Prevent Scald Injuries (the Cool Runnings Intervention): Randomized Controlled Trial. Journal of Medical Internet Research 2018;20(10):e10361
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  55. Hege I, Dietl A, Kiesewetter J, Schelling J, Kiesewetter I. How to tell a patient’s story? Influence of the case narrative design on the clinical reasoning process in virtual patients. Medical Teacher 2018;40(7):736
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  56. Pope L, Garnett B, Dibble M. Lessons Learned Through the Implementation of an eHealth Physical Activity Gaming Intervention with High School Youth. Games for Health Journal 2018;7(2):136
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  58. Struik LL, Bottorff JL, Baskerville NB, Oliffe JL. The Crush the Crave Quit Smoking App and Young Adult Smokers: Qualitative Case Study of Affordances. JMIR mHealth and uHealth 2018;6(6):e134
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  59. Rodrigues AM, Sniehotta FF, Birch-Machin MA, Olivier P, Araújo-Soares V. Acceptability and Feasibility of a Trial Testing Allocation to Sunscreen and a Smartphone App for Sun Protection: Discontinued Randomized Controlled Trial. JMIR Dermatology 2018;1(1):e1
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  60. Giunti G, Kool J, Rivera Romero O, Dorronzoro Zubiete E. Exploring the Specific Needs of Persons with Multiple Sclerosis for mHealth Solutions for Physical Activity: Mixed-Methods Study. JMIR mHealth and uHealth 2018;6(2):e37
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  61. Cheng VWS, Davenport TA, Johnson D, Vella K, Mitchell J, Hickie IB. An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process. JMIR Mental Health 2018;5(4):e11068
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