Published on in Vol 3, No 1 (2015): Jan-Jun

Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

Journals

  1. Lambert-Shirzad N, Van der Loos H. On identifying kinematic and muscle synergies: a comparison of matrix factorization methods using experimental data from the healthy population. Journal of Neurophysiology 2017;117(1):290 View
  2. Shirzad N, Van der Loos H. Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty. Journal of Motor Behavior 2016;48(1):31 View
  3. Levac D, Glegg S, Sveistrup H, Colquhoun H, Miller P, Finestone H, DePaul V, Harris J, Velikonja D. A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. BMC Health Services Research 2016;16(1) View
  4. Hopia H, Raitio K. Gamification in Healthcare: Perspectives of Mental Health Service Users and Health Professionals. Issues in Mental Health Nursing 2016;37(12):894 View
  5. Levac D, Glegg S, Sveistrup H, Colquhoun H, Miller P, Finestone H, DePaul V, Harris J, Velikonja D, Haddad J. Promoting Therapists’ Use of Motor Learning Strategies within Virtual Reality-Based Stroke Rehabilitation. PLOS ONE 2016;11(12):e0168311 View
  6. Pallesen H, Andersen M, Hansen G, Lundquist C, Brunner I. Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy. Rehabilitation Research and Practice 2018;2018:1 View
  7. Bower K, Louie J, Landesrocha Y, Seedy P, Gorelik A, Bernhardt J. Clinical feasibility of interactive motion-controlled games for stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation 2015;12(1) View
  8. Schmid L, Glässel A, Schuster-Amft C. Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals. Stroke Research and Treatment 2016;2016:1 View
  9. Valdés B, Glegg S, Lambert-Shirzad N, Schneider A, Marr J, Bernard R, Lohse K, Hoens A, Van der Loos H. Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned. Games for Health Journal 2018;7(3):197 View
  10. Levac D, Glegg S, Colquhoun H, Miller P, Noubary F. Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. Games for Health Journal 2017;6(4):217 View
  11. Glegg S, Levac D. Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review. PM&R 2018;10(11):1237 View
  12. Prahm C, Vujaklija I, Kayali F, Purgathofer P, Aszmann O. Game-Based Rehabilitation for Myoelectric Prosthesis Control. JMIR Serious Games 2017;5(1):e3 View
  13. Proença J, Quaresma C, Vieira P. Serious games for upper limb rehabilitation: a systematic review. Disability and Rehabilitation: Assistive Technology 2018;13(1):95 View
  14. Lemke M, Rodríguez Ramírez E, Robinson B, Signal N. Motivators and barriers to using information and communication technology in everyday life following stroke: a qualitative and video observation study. Disability and Rehabilitation 2020;42(14):1954 View
  15. Emmerson K, Harding K, Lockwood K, Taylor N. Home exercise programs supported by video and automated reminders for patients with stroke: A qualitative analysis. Australian Occupational Therapy Journal 2018;65(3):187 View
  16. Levac D, Dumas H, Meleis W. A Tablet-Based Interactive Movement Tool for Pediatric Rehabilitation: Development and Preliminary Usability Evaluation. JMIR Rehabilitation and Assistive Technologies 2018;5(2):e10307 View
  17. Tay E, Lee S, Yong G, Wong C. A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury. Technology and Disability 2018;30(1-2):1 View
  18. Mortazavi F, Nadian-Ghomsheh A. Continues online exercise monitoring and assessment system with visual guidance feedback for stroke rehabilitation. Multimedia Tools and Applications 2019;78(22):32055 View
  19. Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game-Based Interventions to Encourage Patient Engagement and Performance in Prosthetic Motor Rehabilitation. PM&R 2018;10(11):1252 View
  20. Blumenthal J, Wilkinson A, Chignell M. Physiotherapists' and Physiotherapy Students' Perspectives on the Use of Mobile or Wearable Technology in Their Practice. Physiotherapy Canada 2018;70(3):251 View
  21. Garske C, Dyson M, Dupan S, Nazarpour K. Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers. JMIR Serious Games 2021;9(1):e23710 View
  22. Shahmoradi L, Almasi S, Ahmadi H, Bashiri A, Azadi T, Mirbagherie A, Ansari N, Honarpishe R. Virtual reality games for rehabilitation of upper extremities in stroke patients. Journal of Bodywork and Movement Therapies 2021;26:113 View
  23. Mittag C, Leiss R, Lorenz K, Seel T. Development of a home-based wrist range-of-motion training system for children with cerebral palsy. at - Automatisierungstechnik 2020;68(11):967 View
  24. Zhang X, Chen X, Kourkoumelis N, Gao R, Li G, Zhu C. A Social Media–Promoted Educational Community of Joint Replacement Patients Using the WeChat App: Survey Study. JMIR mHealth and uHealth 2021;9(3):e18763 View
  25. Smith A, Sookhoo J, McArthur C, Surlin S, Akinyemi A, Gardner P, Papaioannou A. “Think of It Like a Game”: Older Adults’ and Health Professionals’ Perspectives on Interactive Exercise Technology Design. Physiotherapy Canada 2021;73(3):286 View

Books/Policy Documents

  1. Pruna E, Tigse J, Chuquitarco A, Escobar I, Pilatásig M, Galarza E. Augmented Reality, Virtual Reality, and Computer Graphics. View
  2. Pruna E, Escobar I, Montaluisa J, Pilatásig M, Mena L, Zumbana P, Guamán A, Galarza E. Recent Advances in Information Systems and Technologies. View
  3. Pruna E, Acurio S. A, Escobar I, Pérez S, Zumbana P, Meythaler A, Álvarez F. Recent Advances in Information Systems and Technologies. View
  4. Quaresma C, Gomes M, Cardoso H, Ferreira N, Vigário R, Quintão C, Fonseca M. Advances in Human Factors and Systems Interaction. View
  5. Pruna E, Acurio A, Tigse J, Escobar I, Pilatásig M, Pilatásig P. Augmented Reality, Virtual Reality, and Computer Graphics. View
  6. Prahm C, Kayali F, Sturma A, Aszmann O. Converging Clinical and Engineering Research on Neurorehabilitation II. View
  7. Prahm C, Vujaklija I, Kayali F, Sturma A. Bionic Limb Reconstruction. View