Published on in Vol 4, No 1 (2016): Jan-Jun

Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study

Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study

Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study

Journals

  1. Vugts M, Zedlitz A, Joosen M, Vrijhoef H. Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation. Journal of Medical Internet Research 2020;22(3):e14766 View
  2. Välimäki M, Mishina K, Kaakinen J, Holm S, Vahlo J, Kirjonen M, Pekurinen V, Tenovuo O, Korkeila J, Hämäläinen H, Sarajuuri J, Rantanen P, Orenius T, Koponen A. Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study. Journal of Medical Internet Research 2018;20(3):e77 View
  3. Fioratti I, Fernandes L, Reis F, Saragiotto B. Strategies for a safe and assertive telerehabilitation practice. Brazilian Journal of Physical Therapy 2021;25(2):113 View
  4. Vugts M, Joosen M, Mert A, Zedlitz A, Vrijhoef H. Serious gaming during multidisciplinary rehabilitation for patients with complex chronic pain or fatigue complaints: study protocol for a controlled trial and process evaluation. BMJ Open 2017;7(6):e016394 View
  5. Vugts M, Joosen M, Mert A, Zedlitz A, Vrijhoef H. Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment. Journal of Medical Internet Research 2018;20(8):e250 View
  6. Juan-González J, García A, Molina J, López-Jaquero V, Navarro E, Romero-Ayuso D, González P. UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living. Journal of Ambient Intelligence and Humanized Computing 2023;14(3):1339 View
  7. Fernandes L, Devan H, Fioratti I, Kamper S, Williams C, Saragiotto B. At my own pace, space, and place: a systematic review of qualitative studies of enablers and barriers to telehealth interventions for people with chronic pain. Pain 2022;163(2):e165 View
  8. Elser A, Lange M, Kopkow C, Schäfer A. Barriers and Facilitators to the Implementation of Virtual Reality Interventions for People With Chronic Pain: Scoping Review. JMIR XR and Spatial Computing 2024;1:e53129 View