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Published on 26.05.16 in Vol 4, No 1 (2016): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.4566):

(note that this is only a small subset of citations)

  1. Edwards EA, Caton H, Lumsden J, Rivas C, Steed L, Pirunsarn Y, Jumbe S, Newby C, Shenvi A, Mazumdar S, Smith JQ, Greenhill D, Griffiths CJ, Walton RT. Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game. JMIR Serious Games 2018;6(4):e10252
  2. Krebs P, Burkhalter J, Fiske J, Snow B, Schofield E, Iocolano M, Borderud S, Ostroff JS. A Randomized Controlled Pilot of the QuitIT Coping Skills Game for Promoting Tobacco Cessation among Smokers Diagnosed with Cancer (Preprint). JMIR mHealth and uHealth 2018;
  3. Hale AR, Young VL, Grand A, McNulty CAM. Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach. JMIR Serious Games 2017;5(1):e5
  4. Rehman H, Kamal AK, Sayani S, Morris PB, Merchant AT, Virani SS. Using Mobile Health (mHealth) Technology in the Management of Diabetes Mellitus, Physical Inactivity, and Smoking. Current Atherosclerosis Reports 2017;19(4)
  5. Bindoff I, de Salas K, Peterson G, Ling T, Lewis I, Wells L, Gee P, Ferguson SG. Quittr: The Design of a Video Game to Support Smoking Cessation. JMIR Serious Games 2016;4(2):e19

According to Crossref, the following books are citing this article (DOI 10.2196/games.4566)

  1. Mentor D. Advanced Methodologies and Technologies in Network Architecture, Mobile Computing, and Data Analytics. 2019. chapter 72:995
  2. Mentor D. Encyclopedia of Information Science and Technology, Fourth Edition. 2018. chapter 537:6184