Published on in Vol 4, No 2 (2016): Jul-Dec

A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial

A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial

A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial

Journals

  1. Gasch M, Dunleavy G, Kyaw B, Lean M, Nikolaou C. Personalized Health, eLearning, and mHealth Interventions to Improve Nutritional Status. Current Nutrition Reports 2016;5(4):295 View
  2. Holzmann S, Dischl F, Schäfer H, Groh G, Hauner H, Holzapfel C. Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents. JMIR Formative Research 2019;3(1):e10284 View
  3. Schakel L, Veldhuijzen D, Middendorp H, Dessel P, Houwer J, Bidarra R, Evers A, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309 View
  4. Hoffmann A, Faust-Christmann C, Zolynski G, Bleser G. Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study. JMIR Formative Research 2020;4(5):e13170 View
  5. Forman E, Goldstein S, Flack D, Evans B, Manasse S, Dochat C. Promising technological innovations in cognitive training to treat eating-related behavior. Appetite 2018;124:68 View
  6. Vergani L, Marton G, Pizzoli S, Monzani D, Mazzocco K, Pravettoni G. Training Cognitive Functions Using Mobile Apps in Breast Cancer Patients: Systematic Review. JMIR mHealth and uHealth 2019;7(3):e10855 View
  7. Chami R, Treasure J, Cardi V, Lozano-Madrid M, Eichin K, McLoughlin G, Blechert J. Exploring Changes in Event-Related Potentials After a Feasibility Trial of Inhibitory Training for Bulimia Nervosa and Binge Eating Disorder. Frontiers in Psychology 2020;11 View
  8. Forman E, Manasse S, Dallal D, Crochiere R, Berry M, Butryn M, Juarascio A. Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program. Translational Behavioral Medicine 2021;11(4):1015 View
  9. Forman E, Manasse S, Dallal D, Crochiere R, Loyka C, Butryn M, Juarascio A, Houben K. Computerized neurocognitive training for improving dietary health and facilitating weight loss. Journal of Behavioral Medicine 2019;42(6):1029 View
  10. Chen S, Jia Y, Woltering S. Neural differences of inhibitory control between adolescents with obesity and their peers. International Journal of Obesity 2018;42(10):1753 View
  11. Chami R, Cardi V, Lautarescu A, Mallorquí-Bagué N, McLoughlin G. Neural responses to food stimuli among individuals with eating and weight disorders: a systematic review of event-related potentials. International Review of Psychiatry 2019;31(4):318 View
  12. Hoffmann A, Christmann C, Bleser G. Gamification in Stress Management Apps: A Critical App Review. JMIR Serious Games 2017;5(2):e13 View
  13. Wolz I, Nannt J, Svaldi J. Laboratory‐based interventions targeting food craving: A systematic review and meta‐analysis. Obesity Reviews 2020;21(5) View
  14. Veling H, Lawrence N, Chen Z, van Koningsbruggen G, Holland R. What Is Trained During Food Go/No-Go Training? A Review Focusing on Mechanisms and a Research Agenda. Current Addiction Reports 2017;4(1):35 View
  15. Pinder C, Vermeulen J, Cowan B, Beale R. Digital Behaviour Change Interventions to Break and Form Habits. ACM Transactions on Computer-Human Interaction 2018;25(3):1 View
  16. Milne-Ives M, Lam C, De Cock C, Van Velthoven M, Meinert E. Mobile Apps for Health Behavior Change in Physical Activity, Diet, Drug and Alcohol Use, and Mental Health: Systematic Review. JMIR mHealth and uHealth 2020;8(3):e17046 View
  17. Poppelaars A, Scholten H, Granic I, Veling H, Johnson-Glenberg M, Luijten M. When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control. Appetite 2018;129:143 View
  18. Dias S, Diniz J, Konstantinidis E, Savvidis T, Zilidou V, Bamidis P, Grammatikopoulou A, Dimitropoulos K, Grammalidis N, Jaeger H, Stadtschnitzer M, Silva H, Telo G, Ioakeimidis I, Ntakakis G, Karayiannis F, Huchet E, Hoermann V, Filis K, Theodoropoulou E, Lyberopoulos G, Kyritsis K, Papadopoulos A, Depoulos A, Trivedi D, Chaudhuri R, Klingelhoefer L, Reichmann H, Bostantzopoulou S, Katsarou Z, Iakovakis D, Hadjidimitriou S, Charisis V, Apostolidis G, Hadjileontiadis L. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease. Frontiers in Psychology 2021;11 View
  19. Carbine K, Muir A, Allen W, LeCheminant J, Baldwin S, Jensen C, Kirwan C, Larson M. Does inhibitory control training reduce weight and caloric intake in adults with overweight and obesity? A pre-registered, randomized controlled event-related potential (ERP) study. Behaviour Research and Therapy 2021;136:103784 View
  20. Schroeder P, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063 View
  21. Veit R, Schag K, Schopf E, Borutta M, Kreutzer J, Ehlis A, Zipfel S, Giel K, Preissl H, Kullmann S. Diminished prefrontal cortex activation in patients with binge eating disorder associates with trait impulsivity and improves after impulsivity-focused treatment based on a randomized controlled IMPULS trial. NeuroImage: Clinical 2021;30:102679 View
  22. Aulbach M, Knittle K, van Beurden S, Haukkala A, Lawrence N. App-based food Go/No-Go training: User engagement and dietary intake in an opportunistic observational study. Appetite 2021;165:105315 View
  23. Najberg H, Rigamonti M, Mouthon M, Spierer L. Modifying food items valuation and weight with gamified executive control training. Royal Society Open Science 2021;8(5):191288 View
  24. Moore H, White M, Finlayson G, King N. Exploring acute and non-specific effects of mobile app-based response inhibition training on food evaluation and intake. Appetite 2022;178:106181 View
  25. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  26. Solier-López L, González-González R, Caracuel A, Kakoschke N, Lawrence N, Vilar-López R. A Program for the Comprehensive Cognitive Training of Excess Weight (TRAINEP): The Study Protocol for A Randomized, Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(14):8447 View
  27. Liu Z, Jiang J, Cai T, Zhang D. A Study of Response Inhibition in Overweight/Obesity People Based on Event-Related Potential. Frontiers in Psychology 2022;13 View
  28. Tang W, Ng T, Wong J, Ho C. The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review. Journal of Medical Internet Research 2022;24(8):e39527 View
  29. Chew H, Rajasegaran N, Chng S. Effectiveness of interactive technology-assisted interventions on promoting healthy food choices: a scoping review and meta-analysis. British Journal of Nutrition 2023;130(7):1250 View
  30. Naets T, Vermeiren E, Vervoort L, Van Eyck A, Ysebaert M, Verhulst S, De Winter B, Van Hoorenbeeck K, Bruyndonckx L, Tanghe A, De Guchtenaere A, Verbeken S, Braet C. Self-control training supplementing inpatient multidisciplinary obesity treatment in children and adolescents. Behaviour Research and Therapy 2023;167:104335 View

Books/Policy Documents

  1. Eichhorn C, Schepers C, Plecher D, Hiyama A, Butz A, Klinker G. HCI in Games. View