Published on in Vol 4, No 2 (2016): Jul-Dec

Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Journals

  1. Werner C, Rosner R, Wiloth S, Lemke N, Bauer J, Hauer K. Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response. Journal of NeuroEngineering and Rehabilitation 2018;15(1) View
  2. Litz E, Ball C, Jansen C, Werner C, de Bruin E, Hauer K. Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream. Games for Health Journal 2020;9(2):95 View
  3. Swinnen N, Vandenbulcke M, Vancampfort D. Exergames in people with major neurocognitive disorder: a systematic review. Disability and Rehabilitation: Assistive Technology 2022;17(4):376 View
  4. Tobler-Ammann B, Surer E, de Bruin E, Rabuffetti M, Borghese N, Mainetti R, Pirovano M, Wittwer L, Knols R. Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study. JMIR Serious Games 2017;5(3):e17 View
  5. Trautwein S, Maurus P, Barisch-Fritz B, Hadzic A, Woll A. Recommended motor assessments based on psychometric properties in individuals with dementia: a systematic review. European Review of Aging and Physical Activity 2019;16(1) View
  6. Wiloth S, Werner C, Lemke N, Bauer J, Hauer K. Motor-cognitive effects of a computerized game-based training method in people with dementia: a randomized controlled trial. Aging & Mental Health 2018;22(9):1130 View
  7. Hackney M, Bay A, Jackson J, Nocera J, Krishnamurthy V, Crosson B, Evatt M, Langley J, Cui X, McKay J, Huddleston D. Rationale and Design of the PAIRED Trial: Partnered Dance Aerobic Exercise as a Neuroprotective, Motor, and Cognitive Intervention in Parkinson's Disease. Frontiers in Neurology 2020;11 View
  8. Jahouh M, González-Bernal J, González-Santos J, Fernández-Lázaro D, Soto-Cámara R, Mielgo-Ayuso J. Impact of an Intervention with Wii Video Games on the Autonomy of Activities of Daily Living and Psychological–Cognitive Components in the Institutionalized Elderly. International Journal of Environmental Research and Public Health 2021;18(4):1570 View
  9. Swinnen N, Vandenbulcke M, de Bruin E, Akkerman R, Stubbs B, Firth J, Vancampfort D. The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial. Alzheimer's Research & Therapy 2021;13(1) View
  10. Yaneva A, Massaldjieva R, Mateva N. Initial Adaptation of the General Cognitive Assessment Battery by Cognifit™ for Bulgarian Older Adults. Experimental Aging Research 2022;48(4):336 View
  11. Rengel K, Boncyk C, Hughes C. Postoperative Delirium Prevention and Novel Cognitive Therapy Interventions. Current Anesthesiology Reports 2022;12(1):88 View
  12. Litz E, Werner C, Bauer J, Hauer K. Effects and Feasibility of a Memory Exergame Training in Older Adults: A Randomized Controlled Trial. Games for Health Journal 2021;10(6):383 View
  13. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  14. Swinnen N, de Bruin E, Guimarães V, Dumoulin C, De Jong J, Akkerman R, Vandenbulcke M, Stubbs B, Vancampfort D. The feasibility of a stepping exergame prototype for older adults with major neurocognitive disorder residing in a long-term care facility: a mixed methods pilot study. Disability and Rehabilitation 2023:1 View
  15. Trautwein S. Personen mit Demenz – eine besondere Zielgruppe in der Sportwissenschaft. Zeitschrift für Sportpsychologie 2022;29(1):1 View
  16. Olczyk P, Jerzak P, Letachowicz K, Gołębiowski T, Krajewska M, Kusztal M. The Influence of Healthy Habits on Cognitive Functions in a Group of Hemodialysis Patients. Journal of Clinical Medicine 2023;12(5):2042 View
  17. Hu Y, Parimoo S, Chignell M, Lowe C, Morton J. TAG-ME again: A serious game for measuring working memory. Applied Neuropsychology: Adult 2023:1 View
  18. Tuena C, Borghesi F, Bruni F, Cavedoni S, Maestri S, Riva G, Tettamanti M, Liperoti R, Rossi L, Ferrarin M, Stramba-Badiale M. Technology-Assisted Cognitive Motor Dual-Task Rehabilitation in Chronic Age-Related Conditions: Systematic Review. Journal of Medical Internet Research 2023;25:e44484 View
  19. Guimarães V, Sousa I, Bruin E, Pais J, Correia M. Using shoe-mounted inertial sensors and stepping exergames to assess the motor-cognitive status of older adults: A correlational study. DIGITAL HEALTH 2023;9:205520762311670 View
  20. Shankar L, Dixit A, Howard S. A Design-Led Theory of Change for a Mobile Game App (Go Nisha Go) for Adolescent Girls in India: Multimix Methodology Study. JMIR Formative Research 2023;7:e43085 View
  21. Gomez M, Ruipérez-Valiente J, Clemente F. A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges. IEEE Transactions on Learning Technologies 2023;16(4):500 View

Books/Policy Documents

  1. Ivory A, Ivory J. Mobile e-Health. View