Published on in Vol 4, No 2 (2016): Jul-Dec

Usability Evaluation Methods for Gesture-Based Games: A Systematic Review

Usability Evaluation Methods for Gesture-Based Games: A Systematic Review

Usability Evaluation Methods for Gesture-Based Games: A Systematic Review

Journals

  1. Tobler-Ammann B, Surer E, Knols R, Borghese N, de Bruin E. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 2017;5(3):e18 View
  2. Rodrigues M, Serpa Y, Macedo D, Sousa E. A serious game to practice stretches and exercises for a correct and healthy posture. Entertainment Computing 2018;28:78 View
  3. Younis E, Kanjo E, Chamberlain A. Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing 2019;23(2):329 View
  4. Broekhuis M, van Velsen L, Hermens H. Assessing usability of eHealth technology: A comparison of usability benchmarking instruments. International Journal of Medical Informatics 2019;128:24 View
  5. KAYAR G. AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME. Mugla Journal of Science and Technology 2019;5(1):105 View
  6. Alvarez-Lopez F, Maina M, Saigí-Rubió F. Use of Commercial Off-The-Shelf Devices for the Detection of Manual Gestures in Surgery: Systematic Literature Review. Journal of Medical Internet Research 2019;21(5):e11925 View
  7. Cavalcanti V, Santana M, Gama A, Correia W. Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review. International Journal of Computer Games Technology 2018;2018:1 View
  8. Silva A, Caravau H, Martins A, Almeida A, Silva T, Ribeiro Ó, Santinha G, Rocha N. Procedures of User-Centered Usability Assessment for Digital Solutions: Scoping Review of Reviews Reporting on Digital Solutions Relevant for Older Adults. JMIR Human Factors 2021;8(1):e22774 View
  9. Martins R, Notargiacomo P. Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics. Multimedia Tools and Applications 2021;80(4):5539 View
  10. Zaki T, Islam M. Neurological and physiological measures to evaluate the usability and user-experience (UX) of information systems: A systematic literature review. Computer Science Review 2021;40:100375 View
  11. Arigo D, Lassiter J, Baga K, Jackson D, Lobo A, Guetterman T. “You get what you need when you need it”: A mixed methods examination of the feasibility and acceptability of a tailored digital tool to promote physical activity among women in midlife. DIGITAL HEALTH 2023;9 View
  12. Berglund A, Jaarsma T, Orädd H, Fallström J, Strömberg A, Klompstra L, Berglund E. The Application of a Serious Game Framework to Design and Develop an Exergame for Patients With Heart Failure. JMIR Formative Research 2024;8:e50063 View
  13. Deshmukh A, Chalmeta R. User Experience and Usability of Voice User Interfaces: A Systematic Literature Review. Information 2024;15(9):579 View

Books/Policy Documents

  1. Lee L, Okerlund J, Maher M, Farina T. Human Aspects of IT for the Aged Population. Technologies, Design and User Experience. View
  2. Rybarczyk Y, Villarreal S, González M, Acosta-Vargas P, Esparza D, Sanchez-Gordon S, Calle-Jimenez T, Jadán J, Nunes I. Advances in Human Factors and Systems Interaction. View
  3. Postolache G, Carry F, Lourenço F, Ferreira D, Oliveira R, Girão P, Postolache O. Modern Sensing Technologies. View
  4. Edwards M, Baloian N, Pino J. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View