Published on in Vol 4, No 2 (2016): Jul-Dec
Journals
- Tobler-Ammann B, Surer E, Knols R, Borghese N, de Bruin E. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 2017;5(3):e18 View
- Rodrigues M, Serpa Y, Macedo D, Sousa E. A serious game to practice stretches and exercises for a correct and healthy posture. Entertainment Computing 2018;28:78 View
- Younis E, Kanjo E, Chamberlain A. Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing 2019;23(2):329 View
- Broekhuis M, van Velsen L, Hermens H. Assessing usability of eHealth technology: A comparison of usability benchmarking instruments. International Journal of Medical Informatics 2019;128:24 View
- KAYAR G. AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME. Mugla Journal of Science and Technology 2019;5(1):105 View
- Alvarez-Lopez F, Maina M, Saigí-Rubió F. Use of Commercial Off-The-Shelf Devices for the Detection of Manual Gestures in Surgery: Systematic Literature Review. Journal of Medical Internet Research 2019;21(5):e11925 View
- Cavalcanti V, Santana M, Gama A, Correia W. Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review. International Journal of Computer Games Technology 2018;2018:1 View
- Silva A, Caravau H, Martins A, Almeida A, Silva T, Ribeiro Ó, Santinha G, Rocha N. Procedures of User-Centered Usability Assessment for Digital Solutions: Scoping Review of Reviews Reporting on Digital Solutions Relevant for Older Adults. JMIR Human Factors 2021;8(1):e22774 View
- Martins R, Notargiacomo P. Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics. Multimedia Tools and Applications 2021;80(4):5539 View
- Zaki T, Islam M. Neurological and physiological measures to evaluate the usability and user-experience (UX) of information systems: A systematic literature review. Computer Science Review 2021;40:100375 View
- Arigo D, Lassiter J, Baga K, Jackson D, Lobo A, Guetterman T. “You get what you need when you need it”: A mixed methods examination of the feasibility and acceptability of a tailored digital tool to promote physical activity among women in midlife. DIGITAL HEALTH 2023;9 View
- Berglund A, Jaarsma T, Orädd H, Fallström J, Strömberg A, Klompstra L, Berglund E. The Application of a Serious Game Framework to Design and Develop an Exergame for Patients With Heart Failure. JMIR Formative Research 2024;8:e50063 View
- Deshmukh A, Chalmeta R. User Experience and Usability of Voice User Interfaces: A Systematic Literature Review. Information 2024;15(9):579 View
Books/Policy Documents
- Lee L, Okerlund J, Maher M, Farina T. Human Aspects of IT for the Aged Population. Technologies, Design and User Experience. View
- Rybarczyk Y, Villarreal S, González M, Acosta-Vargas P, Esparza D, Sanchez-Gordon S, Calle-Jimenez T, Jadán J, Nunes I. Advances in Human Factors and Systems Interaction. View
- Postolache G, Carry F, Lourenço F, Ferreira D, Oliveira R, Girão P, Postolache O. Modern Sensing Technologies. View
- Edwards M, Baloian N, Pino J. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View