Published on in Vol 4, No 2 (2016): Jul-Dec

Quittr: The Design of a Video Game to Support Smoking Cessation

Quittr: The Design of a Video Game to Support Smoking Cessation

Quittr: The Design of a Video Game to Support Smoking Cessation

Journals

  1. Schlam T, Baker T. Playing Around with Quitting Smoking: A Randomized Pilot Trial of Mobile Games as a Craving Response Strategy. Games for Health Journal 2020;9(1):64 View
  2. Carreiro S, Chai P, Carey J, Lai J, Smelson D, Boyer E. mHealth for the Detection and Intervention in Adolescent and Young Adult Substance Use Disorder. Current Addiction Reports 2018;5(2):110 View
  3. Taylor S, Ferguson C, Peng F, Schoeneich M, Picard R. Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(1):e11683 View
  4. Luna-Perejon F, Malwade S, Styliadis C, Civit J, Cascado-Caballero D, Konstantinidis E, Abdul S, Bamidis P, Civit A, Li Y. Evaluation of user satisfaction and usability of a mobile app for smoking cessation. Computer Methods and Programs in Biomedicine 2019;182:105042 View
  5. Marin-Gomez F, Garcia-Moreno Marchán R, Mayos-Fernandez A, Flores-Mateo G, Granado-Font E, Barrera Uriarte M, Duch J, Rey-Reñones C. Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial. JMIR Serious Games 2019;7(1):e12835 View
  6. Vilardaga R, Casellas-Pujol E, McClernon J, Garrison K. Mobile Applications for the Treatment of Tobacco Use and Dependence. Current Addiction Reports 2019;6(2):86 View
  7. Bindoff I, Ling T, Gee P, Geelan B, Ferguson S, Peterson G. Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial. JMIR Serious Games 2020;8(4):e23734 View
  8. Aida A, Svensson T, Svensson A, Chung U, Yamauchi T. eHealth Delivery of Educational Content Using Selected Visual Methods to Improve Health Literacy on Lifestyle-Related Diseases: Literature Review. JMIR mHealth and uHealth 2020;8(12):e18316 View
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  10. Fränti P, Fazal N. Design Principles for Content Creation in Location-Based Games. ACM Transactions on Multimedia Computing, Communications, and Applications 2023;19(5s):1 View
  11. Upton C, Nastasi J, Raiff B. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games 2022;10(1):e30949 View
  12. Barnes S, Prescott J, Adams J. Initial evaluation of a mobile therapeutic game for adolescent anxiety disorders. Mental Health and Social Inclusion 2023;27(2):118 View
  13. Gavin J, Barnes S. Research protocol for a preliminary evaluation of a gamified tool for adult wellbeing. Mental Health and Social Inclusion 2023;27(2):154 View
  14. Conn C, Patel A, Gavin J, Granda-Salazar M, Williams A, Barnes S. “Development and evaluation of perspective: counselling simulator”: a gamified tool for developing risk-assessment skills in trainee counsellors. Mental Health and Social Inclusion 2023;27(2):140 View
  15. BİLKAY H, GÜRHAN N, ŞİRİN B. Use of Mobile Applications in Smoking, Alcohol and Substance Use Disorders. Psikiyatride Güncel Yaklaşımlar 2023;15(3):518 View
  16. Tran D, Davis J, Ring C, Buch K, Fitzke R, Pedersen E. Informing the development of interventions for e-cigarette use and prevention of transition to cigarette smoking in young adults: A qualitative study. Preventive Medicine Reports 2023;35:102332 View
  17. White J, Salem M, Toussaert S, Westmaas J, Raiff B, Crane D, Warrender E, Lyles C, Abroms L, Thrul J. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study. JMIR Serious Games 2023;11:e46602 View
  18. Goodwin S, Nastasi J, Newman S, Rapoza D, Raiff B. Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study. JMIR Serious Games 2024;12:e54684 View
  19. White J, Toussaert S, Raiff B, Salem M, Chiang A, Crane D, Warrender E, Lyles C, Abroms L, Westmaas J, Thrul J. Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e57839 View

Books/Policy Documents

  1. Ferguson S, Jahnel T, Elliston K, Shiffman S. The Cambridge Handbook of Research Methods in Clinical Psychology. View
  2. . The Cambridge Handbook of Research Methods in Clinical Psychology. View
  3. Barnes S, Bradley M, Williams A. Research Anthology on Game Design, Development, Usage, and Social Impact. View
  4. Barnes S, Bradley M, Williams A. Digital Innovations for Mental Health Support. View
  5. Sherer J, Richman E, Shalvoy K. Technology-Assisted Interventions for Substance Use Disorders. View
  6. Conn C, Patel A, Gavin J, Salazar M, Williams A, Barnes S. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View
  7. Barnes S, Prescott J, Adams J. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View
  8. Gavin J, Barnes S. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View
  9. Aigner C, Baranyi R, Hoelbling D, Baur K, Zeillinger V, Grechenig T. Advances in Digital Health and Medical Bioengineering. View