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Citing this Article

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Published on 06.12.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.6464):

(note that this is only a small subset of citations)

  1. Zhang M, Ying J. Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives. International Journal of Environmental Research and Public Health 2019;16(5):822
    CrossRef
  2. Moritz S, Paulus AM, Hottenrott B, Weierstall R, Gallinat J, Kühn S. Imaginal retraining reduces alcohol craving in problem drinkers: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry 2019;64:158
    CrossRef
  3. Abend R, Naim R, Pergamin-Hight L, Fox NA, Pine DS, Bar-Haim Y. Age Moderates Link Between Training Effects and Treatment Response to Attention Bias Modification Treatment for Social Anxiety Disorder. Journal of Abnormal Child Psychology 2019;47(5):881
    CrossRef
  4. Lindgren KP, Hendershot CS, Ramirez JJ, Bernat E, Rangel-Gomez M, Peterson KP, Murphy JG. A dual process perspective on advances in cognitive science and alcohol use disorder. Clinical Psychology Review 2019;69:83
    CrossRef
  5. Ceschi G, Ohnmacht P, Panagiotopoulos A, Khazaal Y. Alcoolisation ponctuellement importante et modification des biais d’attention sélective : nouvelles perspectives de prévention ?. Journal de Thérapie Comportementale et Cognitive 2019;
    CrossRef
  6. Floryan MR, Ritterband LM, Chow PI. Principles of gamification for Internet interventions. Translational Behavioral Medicine 2019;
    CrossRef
  7. Zhang M, Ying J, Song G, Fung DS, Smith H. Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review. JMIR Mental Health 2018;5(4):e11640
    CrossRef
  8. Schakel L, Veldhuijzen DS, Middendorp HV, Dessel PV, Houwer JD, Bidarra R, Evers AWM, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309
    CrossRef
  9. Jacobus J, Taylor CT, Gray KM, Meredith LR, Porter AM, Li I, Castro N, Squeglia LM. A multi-site proof-of-concept investigation of computerized approach-avoidance training in adolescent cannabis users. Drug and Alcohol Dependence 2018;187:195
    CrossRef
  10. Zhang M, Ying J, Song G, Ho RC, Fung DS, Smith H. Attention Bias in Individuals with Addictive Disorders: Systematic Review Protocol. JMIR Research Protocols 2018;7(2):e41
    CrossRef
  11. Zhang MW, Ying JB, Song G, Ho RC. A review of gamification approaches in commercial cognitive bias modification gaming applications. Technology and Health Care 2018;26(6):933
    CrossRef
  12. Carvalho DBF, Domingueti DB, Almeida Santos SMD, Dias DRC. JIB, a game to deal with alcohol abuse: development and game experience evaluation (Preprint). JMIR Serious Games 2018;
    CrossRef
  13. Zhang M, Ying J, Ho RC. Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review. JMIR Research Protocols 2018;7(10):e10154
    CrossRef
  14. Zhang M, Ying J, Song G, Fung D, Smith H. Recent Advances in Attention Bias Modification for Substance Addictions. International Journal of Environmental Research and Public Health 2018;15(4):676
    CrossRef
  15. Notebaert L, Grafton B, Clarke PJ, Rudaizky D, Chen NT, MacLeod C. Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study. JMIR Serious Games 2018;6(4):e10993
    CrossRef
  16. Boendermaker WJ, Peeters M, Wiers RW. Serious games inzetten bij drinkende jongeren. Verslaving 2017;13(3):150
    CrossRef
  17. Stock A. Barking up the Wrong Tree: Why and How We May Need to Revise Alcohol Addiction Therapy. Frontiers in Psychology 2017;8
    CrossRef
  18. Lumsden J, Skinner A, Coyle D, Lawrence N, Munafo M. Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques. Journal of Medical Internet Research 2017;19(11):e395
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.6464)

:
  1. Boendermaker WJ, Peeters M, Prins PJM, Wiers RW. Serious Games and Edutainment Applications. 2017. Chapter 14:307
    CrossRef