Published on in Vol 4, No 2 (2016): Jul-Dec

Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game

Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game

Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game

Journals

  1. Zhang M, Ying J, Song G, Fung D, Smith H. Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review. JMIR Mental Health 2018;5(4):e11640 View
  2. Abend R, Naim R, Pergamin-Hight L, Fox N, Pine D, Bar-Haim Y. Age Moderates Link Between Training Effects and Treatment Response to Attention Bias Modification Treatment for Social Anxiety Disorder. Journal of Abnormal Child Psychology 2019;47(5):881 View
  3. Batschelet H, Stein M, Tschuemperlin R, Soravia L, Moggi F. Alcohol-Specific Computerized Interventions to Alter Cognitive Biases: A Systematic Review of Effects on Experimental Tasks, Drinking Behavior, and Neuronal Activation. Frontiers in Psychiatry 2020;10 View
  4. Notebaert L, Grafton B, Clarke P, Rudaizky D, Chen N, MacLeod C. Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study. JMIR Serious Games 2018;6(4):e10993 View
  5. Zhang M, Ying J, Song G, Fung D, Smith H. Recent Advances in Attention Bias Modification for Substance Addictions. International Journal of Environmental Research and Public Health 2018;15(4):676 View
  6. Carvalho D, Domingueti D, Almeida Santos S, Dias D. A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation. JMIR Serious Games 2019;7(4):e11151 View
  7. Schakel L, Veldhuijzen D, Manai M, Beugen S, Vaart R, Middendorp H, Evers A. Editor's choice: Optimizing healthy food preferences by serious gaming. Psychology & Health 2020;35(4):405 View
  8. Lumsden J, Skinner A, Coyle D, Lawrence N, Munafo M. Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques. Journal of Medical Internet Research 2017;19(11):e395 View
  9. Zhang M, Ying J. Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives. International Journal of Environmental Research and Public Health 2019;16(5):822 View
  10. Vermeir J, White M, Johnson D, Crombez G, Van Ryckeghem D. The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis. JMIR Serious Games 2020;8(3):e18644 View
  11. Zhang M, Ying J, Song G, Ho R, Fung D, Smith H. Attention Bias in Individuals with Addictive Disorders: Systematic Review Protocol. JMIR Research Protocols 2018;7(2):e41 View
  12. Ceschi G, Ohnmacht P, Panagiotopoulos A, Khazaal Y. Alcoolisation ponctuellement importante et modification des biais d’attention sélective : nouvelles perspectives de prévention ?. Journal de Thérapie Comportementale et Cognitive 2019;29(4):165 View
  13. Jacobus J, Taylor C, Gray K, Meredith L, Porter A, Li I, Castro N, Squeglia L. A multi-site proof-of-concept investigation of computerized approach-avoidance training in adolescent cannabis users. Drug and Alcohol Dependence 2018;187:195 View
  14. Schakel L, Veldhuijzen D, Middendorp H, Dessel P, Houwer J, Bidarra R, Evers A, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309 View
  15. Moritz S, Paulus A, Hottenrott B, Weierstall R, Gallinat J, Kühn S. Imaginal retraining reduces alcohol craving in problem drinkers: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry 2019;64:158 View
  16. Zhang M, Heng S, Song G, Fung D, Smith H. Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study. JMIR mHealth and uHealth 2019;7(10):e15871 View
  17. Floryan M, Ritterband L, Chow P. Principles of gamification for Internet interventions. Translational Behavioral Medicine 2019;9(6):1131 View
  18. Stock A. Barking up the Wrong Tree: Why and How We May Need to Revise Alcohol Addiction Therapy. Frontiers in Psychology 2017;8 View
  19. Boendermaker W, Peeters M, Wiers R. Serious games inzetten bij drinkende jongeren. Verslaving 2017;13(3):150 View
  20. Zhang M, Ying J, Ho R. Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review. JMIR Research Protocols 2018;7(10):e10154 View
  21. Jayasinghe H, Short C, Braunack-Mayer A, Merkin A, Hume C. Evidence Regarding Automatic Processing Computerized Tasks Designed For Health Interventions in Real-World Settings Among Adults: Systematic Scoping Review. Journal of Medical Internet Research 2020;22(7):e17915 View
  22. Lindgren K, Hendershot C, Ramirez J, Bernat E, Rangel-Gomez M, Peterson K, Murphy J. A dual process perspective on advances in cognitive science and alcohol use disorder. Clinical Psychology Review 2019;69:83 View
  23. Zhang M, Ying J, Song G, Ho R. A review of gamification approaches in commercial cognitive bias modification gaming applications. Technology and Health Care 2018;26(6):933 View
  24. Zhang M, Smith H. Cognitive Bias Modification for Addictive Disorders: Emerging Knowledge and Persistent Gaps. Psychiatry International 2020;1(2):75 View
  25. Zhang M, Smith H. Challenges When Evaluating Cognitive Bias Modification Interventions for Substance Use Disorder. International Journal of Environmental Research and Public Health 2020;17(21):7821 View
  26. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  27. Gehlenborg J, Göritz A, Moritz S, Lüdtke T, Kühn S. Imaginal Retraining Reduces Craving for Tobacco in 1-Year Controlled Follow-Up Study. European Addiction Research 2022;28(1):68 View
  28. Carlson J, Fang L, Koster E, Andrzejewski J, Gilbertson H, Elwell K, Zuidema T. Neuroplastic changes in anterior cingulate cortex gray matter volume and functional connectivity following attention bias modification in high trait anxious individuals. Biological Psychology 2022;172:108353 View
  29. Mellentin A, Cox W, Fadardi J, Martinussen L, Mistarz N, Skøt L, Rømer Thomsen K, Mathiasen K, Lichtenstein M, Nielsen A. A Randomized Controlled Trial of Attentional Control Training for Treating Alcohol Use Disorder. Frontiers in Psychiatry 2021;12 View
  30. Ferrari M, Sabetti J, McIlwaine S, Fazeli S, Sadati S, Shah J, Archie S, Boydell K, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen R, Reynolds J, Iyer S. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4 View
  31. Siriaraya P, Visch V, Boffo M, Spijkerman R, Wiers R, Korrelboom K, Hendriks V, Salemink E, van Dooren M, Bas M, Goossens R. Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content. JMIR Serious Games 2021;9(4):e27953 View
  32. David O, Magurean S. Positive Attention Bias Trained during the Rethink Therapeutic Online Game and Related Improvements in Children and Adolescents’ Mental Health. Children 2022;9(11):1600 View
  33. Salemink E, de Jong S, Notebaert L, MacLeod C, Van Bockstaele B. Gamification of cognitive bias modification for interpretations in anxiety increases training engagement and enjoyment. Journal of Behavior Therapy and Experimental Psychiatry 2022;76:101727 View
  34. Bolt G, Piercy H, Barnett A, Manning V. ‘A circuit breaker’ – Interrupting the alcohol autopilot: A qualitative exploration of participants’ experiences of a personalised mHealth approach bias modification intervention for alcohol use. Addictive Behaviors Reports 2022;16:100471 View
  35. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  36. Vermeir J, White M, Johnson D, Crombez G, Van Ryckeghem D. Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Protocol for a Randomized, Double-blind, Placebo-Controlled Trial. JMIR Research Protocols 2022;11(1):e32359 View
  37. Bonnechère B, Klass M. Cognitive Computerized Training for Older Adults and Patients with Neurological Disorders: Do the Amount and Training Modality Count? An Umbrella Meta-Regression Analysis. Games for Health Journal 2023;12(2):100 View
  38. Ghosh A, Agnihotri J, Bhalotia S, Sati B, Agarwal L, A A, Tandon S, Meena K, Raj S, Azad Y, Gupta S, Gupta N. Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study. JMIR Serious Games 2023;11:e37105 View
  39. Monserrat Gallardo M, Gallardo Vergara R. Serious Games como entrenamiento de la atención en niños con TDAH. CES Psicología 2023;16(2):86 View
  40. Snippe L, Boffo M, Galvin H, Willemen R, Pronk T, Dom G, Wiers R. How We Lost 90% of Participants on a Bad Bet: Results from a Pilot Randomized Controlled Trial on Cognitive Bias Modification in Problem Gamblers. Journal of Gambling Studies 2023;40(2):521 View
  41. Vermeir J, White M, Johnson D, Crombez G, Van Ryckeghem D. Gamified Web-Delivered Attentional Bias Modification Training for Adults with Chronic Pain: A Randomised, Double-Blind, Placebo-Controlled Trial (Preprint). JMIR Serious Games 2023 View
  42. Fang H, Xian R, Li J, Li Y, Liu E, Zhao Y, Hu Y. Urban-Suburban Differences in Public Perspectives on Digitalizing Pediatric Research: A Cross-Sectional Survey Study (Preprint). Journal of Medical Internet Research 2024 View
  43. Rocha I, Silveira M. Potential Adverse Effects Caused by Gamification Elements in mHealth Apps. Journal of the Brazilian Computer Society 2024;30(1):608 View

Books/Policy Documents

  1. Boendermaker W, Peeters M, Prins P, Wiers R. Serious Games and Edutainment Applications. View