Published on in Vol 4, No 2 (2016): Jul-Dec

Design of a Serious Game for Handling Obstetrical Emergencies

Design of a Serious Game for Handling Obstetrical Emergencies

Design of a Serious Game for Handling Obstetrical Emergencies

Journals

  1. Barré J, Michelet D, Job A, Truchot J, Cabon P, Delgoulet C, Tesnière A. Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management?. Simulation & Gaming 2019;50(2):102 View
  2. Borrego A, Latorre J, Alcañiz M, Llorens R. Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation. Games for Health Journal 2018;7(3):151 View
  3. Aksoy E. Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial. JMIR Serious Games 2019;7(2):e13442 View
  4. Aussedat C, Robier M, Aoustin J, Parietti‐Winkler C, Lescanne E, Bonnard D, Marx M, Teissier N, Van Den Abbeele T, François M, Galvin J, Bakhos D. Using virtual reality in audiological training: Our experience in 22 otolaryngology residents. Clinical Otolaryngology 2020;45(4):643 View
  5. Coyne L, Merritt T, Parmentier B, Sharpton R, Takemoto J. The Past, Present, and Future of Virtual Reality in Pharmacy Education. American Journal of Pharmaceutical Education 2019;83(3):7456 View
  6. McCarthy C, Yu A, Do S, Dawson S, Uppot R. Interventional Radiology Training Using a Dynamic Medical Immersive Training Environment (DynaMITE). Journal of the American College of Radiology 2018;15(5):789 View
  7. Gatellier M, dit Gautier E, Mayeur O, Brieu M, Cosson M, Rubod C. Complete 3 dimensional reconstruction of parturient pelvic floor. Journal of Gynecology Obstetrics and Human Reproduction 2020;49(1):101635 View
  8. Zhang C, Baalsrud Hauge J, Härenstam K, Meijer S. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study. JMIR Serious Games 2021;9(1):e21988 View
  9. Grall P, Ferri J, Nicot R. Surgical Training 2.0: A systematic approach reviewing the literature focusing on oral maxillofacial surgery – Part II. Journal of Stomatology, Oral and Maxillofacial Surgery 2021;122(4):423 View
  10. Weyant E, Carroll M, Walden R. Lessons Learned: Medical Library Pilot Testing of a Virtual Reality Anatomy Lab. Journal of Electronic Resources in Medical Libraries 2021;18(1):20 View
  11. Usmanova G, Gresh A, Cohen M, Kim Y, Srivastava A, Joshi C, Bhatt D, Haws R, Wadhwa R, Sridhar P, Bahl N, Gaikwad P, Anderson J. Acceptability and Barriers to Use of the ASMAN Provider-Facing Electronic Platform for Peripartum Care in Public Facilities in Madhya Pradesh and Rajasthan, India: A Qualitative Study Using the Technology Acceptance Model-3. International Journal of Environmental Research and Public Health 2020;17(22):8333 View
  12. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  13. Abbas J, Chu M, Jeyarajah C, Isba R, Payton A, McGrath B, Tolley N, Bruce I. Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis. Resuscitation Plus 2023;16:100484 View

Books/Policy Documents

  1. Banville F, Parent A, Trepanier M, Milhomme D. Intelligent Computing. View