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Published on 11.01.17 in Vol 5, No 1 (2017): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.6254):

(note that this is only a small subset of citations)

  1. Malwade S, Abdul SS, Uddin M, Nursetyo AA, Fernandez-Luque L, Zhu X, Cilliers L, Wong C, Bamidis P, Li Y. Mobile and wearable technologies in healthcare for the ageing population. Computer Methods and Programs in Biomedicine 2018;161:233
  2. Savazzi F, Isernia S, Jonsdottir J, Di Tella S, Pazzi S, Baglio F. Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design. Computers & Education 2018;125:53
  3. Merkel S, Kucharski A. Participatory Design in Gerontechnology: A Systematic Literature Review. The Gerontologist 2018;

According to Crossref, the following books are citing this article (DOI 10.2196/games.6254)

  1. Silva J, Oliveira E, Moreira D, Nunes F, Caic M, Madureira J, Pereira E. Entertainment Computing – ICEC 2018. 2018. Chapter 9:103
  2. Sjölinder M, Avatare Nöu A, Kolkowska E, Johansson L, Ridderstolpe A, Scandurra I. Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment. 2018. Chapter 29:395