Published on in Vol 5, No 1 (2017): Jan-Mar
Journals
- Dworkin M, Chakraborty A, Lee S, Monahan C, Hightow-Weidman L, Garofalo R, Qato D, Jimenez A. A Realistic Talking Human Embodied Agent Mobile Phone Intervention to Promote HIV Medication Adherence and Retention in Care in Young HIV-Positive African American Men Who Have Sex With Men: Qualitative Study. JMIR mHealth and uHealth 2018;6(7):e10211 View
- Tongpeth J, Du H, Barry T, Clark R. Effectiveness of an Avatar application for teaching heart attack recognition and response: A pragmatic randomized control trial. Journal of Advanced Nursing 2020;76(1):297 View
- Motz P, Gray M, Sawyer T, Kett J, Danforth D, Maicher K, Umoren R. Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study. JMIR Serious Games 2018;6(2):e8 View
- Santana C, Freitas A, Oliveira Barreto G, Sousa De Avelar I, Mazaro-Costa R, Bueno G, Ribeiro D, Damasceno Silva G, Naghettini A. Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation. JMIR Serious Games 2020;8(3):e17979 View
- Wong C, Madanay F, Ozer E, Harris S, Moore M, Master S, Moreno M, Weitzman E. Digital Health Technology to Enhance Adolescent and Young Adult Clinical Preventive Services: Affordances and Challenges. Journal of Adolescent Health 2020;67(2):S24 View
- França C, Santos F, Martins F, Lopes H, Gouveia B, Gonçalves F, Campos P, Marques A, Ihle A, Gonçalves T, Gouveia É. Digital Health in Schools: A Systematic Review. Sustainability 2022;14(21):13848 View
- Taylor L, Dibb B. Exploring users and non-users views of the Digital Twin on a mHealth app: a Thematic, qualitative approach. Cogent Psychology 2022;9(1) View
- Newton A, March S, Gehring N, Rowe A, Radomski A. Establishing a Working Definition of User Experience for eHealth Interventions of Self-reported User Experience Measures With eHealth Researchers and Adolescents: Scoping Review. Journal of Medical Internet Research 2021;23(12):e25012 View
- Andrew L, Barwood D, Boston J, Masek M, Bloomfield L, Devine A. Serious games for health promotion in adolescents – a systematic scoping review. Education and Information Technologies 2023;28(5):5519 View
- Menychtas A, Galliakis M, Pardos A, Panagopoulos C, Karpouzis K, Maglogiannis I. Gameful Design of an Application for Patients in Rehabilitation. Frontiers in Computer Science 2022;4 View