Published on in Vol 5, No 1 (2017): Jan-Mar

A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test

A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test

A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test

Journals

  1. Dworkin M, Chakraborty A, Lee S, Monahan C, Hightow-Weidman L, Garofalo R, Qato D, Jimenez A. A Realistic Talking Human Embodied Agent Mobile Phone Intervention to Promote HIV Medication Adherence and Retention in Care in Young HIV-Positive African American Men Who Have Sex With Men: Qualitative Study. JMIR mHealth and uHealth 2018;6(7):e10211 View
  2. Tongpeth J, Du H, Barry T, Clark R. Effectiveness of an Avatar application for teaching heart attack recognition and response: A pragmatic randomized control trial. Journal of Advanced Nursing 2020;76(1):297 View
  3. Motz P, Gray M, Sawyer T, Kett J, Danforth D, Maicher K, Umoren R. Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study. JMIR Serious Games 2018;6(2):e8 View
  4. Santana C, Freitas A, Oliveira Barreto G, Sousa De Avelar I, Mazaro-Costa R, Bueno G, Ribeiro D, Damasceno Silva G, Naghettini A. Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation. JMIR Serious Games 2020;8(3):e17979 View
  5. Wong C, Madanay F, Ozer E, Harris S, Moore M, Master S, Moreno M, Weitzman E. Digital Health Technology to Enhance Adolescent and Young Adult Clinical Preventive Services: Affordances and Challenges. Journal of Adolescent Health 2020;67(2):S24 View
  6. França C, Santos F, Martins F, Lopes H, Gouveia B, Gonçalves F, Campos P, Marques A, Ihle A, Gonçalves T, Gouveia É. Digital Health in Schools: A Systematic Review. Sustainability 2022;14(21):13848 View
  7. Taylor L, Dibb B. Exploring users and non-users views of the Digital Twin on a mHealth app: a Thematic, qualitative approach. Cogent Psychology 2022;9(1) View
  8. Newton A, March S, Gehring N, Rowe A, Radomski A. Establishing a Working Definition of User Experience for eHealth Interventions of Self-reported User Experience Measures With eHealth Researchers and Adolescents: Scoping Review. Journal of Medical Internet Research 2021;23(12):e25012 View
  9. Andrew L, Barwood D, Boston J, Masek M, Bloomfield L, Devine A. Serious games for health promotion in adolescents – a systematic scoping review. Education and Information Technologies 2023;28(5):5519 View
  10. Menychtas A, Galliakis M, Pardos A, Panagopoulos C, Karpouzis K, Maglogiannis I. Gameful Design of an Application for Patients in Rehabilitation. Frontiers in Computer Science 2022;4 View