Published on in Vol 5, No 1 (2017): Jan-Mar

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Journals

  1. Eley C, Young V, Hayes C, Verlander N, McNulty C. Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug. JMIR Serious Games 2019;7(1):e10915 View
  2. Abraham O, Feathers A, Grieve L, Babichenko D. Developing and piloting a serious game to educate children about over‐the‐counter medication safety. Journal of Pharmaceutical Health Services Research 2019;10(2):235 View
  3. Rodrigues A, Sniehotta F, Birch-Machin M, Olivier P, Araújo-Soares V. Acceptability and Feasibility of a Trial Testing Allocation to Sunscreen and a Smartphone App for Sun Protection: Discontinued Randomized Controlled Trial. JMIR Dermatology 2018;1(1):e1 View
  4. Schwarz A, Huertas-Delgado F, Cardon G, DeSmet A. Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies. Games for Health Journal 2020;9(3):150 View
  5. Reen G, Muirhead L, Langdon D. Usability of Health Information Websites Designed for Adolescents: Systematic Review, Neurodevelopmental Model, and Design Brief. Journal of Medical Internet Research 2019;21(4):e11584 View
  6. Allison R, Hayes C, Young V, McNulty C. Evaluation of an Educational Health Website on Infections and Antibiotics in England: Mixed Methods, User-Centered Approach. JMIR Formative Research 2020;4(4):e14504 View
  7. Eley C, Weston-Price S, Young V, Hoekstra B, Gadhia T, Muirhead V, Robinson L, Pine C, McNulty C. Using oral hygiene education in schools to tackle child tooth decay: a mixed methods study with children and teachers in England. Journal of Biological Education 2020;54(4):381 View
  8. Young V, Berry M, Verlander N, Ridgway A, McNulty C. Using debate to educate young people in schools about antibiotic use and resistance: A before and after evaluation using a questionnaire survey. Journal of Infection Prevention 2019;20(6):281 View
  9. Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health 2020;20(1) View
  10. Molnar A. Antimicrobial Resistance Awareness and Games. Trends in Microbiology 2019;27(1):1 View
  11. Tsopra R, Courtine M, Sedki K, Eap D, Cabal M, Cohen S, Bouchaud O, Mechaï F, Lamy J. AntibioGame®: A serious game for teaching medical students about antibiotic use. International Journal of Medical Informatics 2020;136:104074 View
  12. McNulty C, Collin S, Cooper E, Lecky D, Butler C. Public understanding and use of antibiotics in England: findings from a household survey in 2017. BMJ Open 2019;9(10):e030845 View
  13. Fernandes R, Naik S, Bhat A, Shetty R, Hande M, Ghafur A, Rao M, Kunhikatta V, Pathiraj J. Knowledge Assessment of E-Bug Assisted Antimicrobial Resistance Education Module in Class VII School Students of South Indian Coastal Town of Manipal. Journal of Clinical Medicine 2019;8(1):84 View
  14. Acharya K, Subedi D. Use of Social Media as a Tool to Reduce Antibiotic Usage: A Neglected Approach to Combat Antimicrobial Resistance in Low and Middle Income Countries. Frontiers in Public Health 2020;8 View
  15. Govindan B. Bacterial Survivor: An Interactive Game that Combats Misconceptions about Antibiotic Resistance. Journal of Microbiology & Biology Education 2018;19(3) View
  16. Parveen S, Garzon-Orjuela N, Amin D, McHugh P, Vellinga A. Public Health Interventions to Improve Antimicrobial Resistance Awareness and Behavioural Change Associated with Antimicrobial Use: A Systematic Review Exploring the Use of Social Media. Antibiotics 2022;11(5):669 View
  17. Molnar A, Molnar I. Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review. Sustainability 2023;15(5):4643 View
  18. Pourkarim M, Nayebzadeh S, Alavian S, Hataminasab S. Digital Marketing: A Unique Multidisciplinary Approach towards the Elimination of Viral Hepatitis. Pathogens 2022;11(6):626 View
  19. Ashiru-Oredope D, Nabiryo M, Yeoman A, Bell M, Cavanagh S, D’Arcy N, Townsend W, Demenciukas D, Yadav S, Garraghan F, Carter V, Rutter V, Skone-James R. Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship. Antibiotics 2022;11(5):611 View
  20. Ghiga I, Sidorchuk A, Pitchforth E, Stålsby Lundborg C, Machowska A. ‘If you want to go far, go together’—community-based behaviour change interventions to improve antibiotic use: a systematic review of quantitative and qualitative evidence. Journal of Antimicrobial Chemotherapy 2023;78(6):1344 View
  21. Andrew Tong J, Hee M. The impact of an online educational game on breast cancer awareness among university female students, Malaysia: a pilot study. BMC Cancer 2023;23(1) View
  22. Célleri-Gomezcoello A, Avila C, Alessio S, Hanson C, Ochoa A, Mora M, Arciniegas L, Holloway B, Pränting M, Encalada D. Impact of the ´Alforja Educativa’ on Ecuadorian schoolchildren’s knowledge of bacteria, antibiotics, and antibiotic resistance, a pretest-posttest study. BMC Public Health 2024;24(1) View
  23. Molan K, Zore A, Kregar Velikonja N. Health Literacy and Interventions on Antibiotics Use and AMR in Younger Generations in High-Income Countries—A Systematic Review. Antibiotics 2025;14(9):940 View

Books/Policy Documents

  1. Taylor S, Taylor N, Baker P. Challenges in Science Education. View

Conference Proceedings

  1. Bias D, Chua D, Infantado Z, Pamis M, Lagman A, Fernando Raguro M, Calleja J. 2021 The 9th International Conference on Information Technology: IoT and Smart City. BYERUS: A 2D Mobile Application Game Raising Awareness, Attitude, & Practices Related to Coronavirus Pandemic View