Published on in Vol 5, No 1 (2017): Jan-Mar

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Journals

  1. Eley C, Young V, Hayes C, Verlander N, McNulty C. Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug. JMIR Serious Games 2019;7(1):e10915 View
  2. Abraham O, Feathers A, Grieve L, Babichenko D. Developing and piloting a serious game to educate children about over‐the‐counter medication safety. Journal of Pharmaceutical Health Services Research 2019;10(2):235 View
  3. Rodrigues A, Sniehotta F, Birch-Machin M, Olivier P, Araújo-Soares V. Acceptability and Feasibility of a Trial Testing Allocation to Sunscreen and a Smartphone App for Sun Protection: Discontinued Randomized Controlled Trial. JMIR Dermatology 2018;1(1):e1 View
  4. Schwarz A, Huertas-Delgado F, Cardon G, DeSmet A. Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies. Games for Health Journal 2020;9(3):150 View
  5. Reen G, Muirhead L, Langdon D. Usability of Health Information Websites Designed for Adolescents: Systematic Review, Neurodevelopmental Model, and Design Brief. Journal of Medical Internet Research 2019;21(4):e11584 View
  6. Allison R, Hayes C, Young V, McNulty C. Evaluation of an Educational Health Website on Infections and Antibiotics in England: Mixed Methods, User-Centered Approach. JMIR Formative Research 2020;4(4):e14504 View
  7. Eley C, Weston-Price S, Young V, Hoekstra B, Gadhia T, Muirhead V, Robinson L, Pine C, McNulty C. Using oral hygiene education in schools to tackle child tooth decay: a mixed methods study with children and teachers in England. Journal of Biological Education 2020;54(4):381 View
  8. Young V, Berry M, Verlander N, Ridgway A, McNulty C. Using debate to educate young people in schools about antibiotic use and resistance: A before and after evaluation using a questionnaire survey. Journal of Infection Prevention 2019;20(6):281 View
  9. Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health 2020;20(1) View
  10. Molnar A. Antimicrobial Resistance Awareness and Games. Trends in Microbiology 2019;27(1):1 View
  11. Tsopra R, Courtine M, Sedki K, Eap D, Cabal M, Cohen S, Bouchaud O, Mechaï F, Lamy J. AntibioGame®: A serious game for teaching medical students about antibiotic use. International Journal of Medical Informatics 2020;136:104074 View
  12. McNulty C, Collin S, Cooper E, Lecky D, Butler C. Public understanding and use of antibiotics in England: findings from a household survey in 2017. BMJ Open 2019;9(10):e030845 View
  13. Fernandes R, Naik S, Bhat A, Shetty R, Hande M, Ghafur A, Rao M, Kunhikatta V, Pathiraj J. Knowledge Assessment of E-Bug Assisted Antimicrobial Resistance Education Module in Class VII School Students of South Indian Coastal Town of Manipal. Journal of Clinical Medicine 2019;8(1):84 View
  14. Acharya K, Subedi D. Use of Social Media as a Tool to Reduce Antibiotic Usage: A Neglected Approach to Combat Antimicrobial Resistance in Low and Middle Income Countries. Frontiers in Public Health 2020;8 View
  15. Govindan B. Bacterial Survivor: An Interactive Game that Combats Misconceptions about Antibiotic Resistance. Journal of Microbiology & Biology Education 2018;19(3) View
  16. Parveen S, Garzon-Orjuela N, Amin D, McHugh P, Vellinga A. Public Health Interventions to Improve Antimicrobial Resistance Awareness and Behavioural Change Associated with Antimicrobial Use: A Systematic Review Exploring the Use of Social Media. Antibiotics 2022;11(5):669 View
  17. Molnar A, Molnar I. Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review. Sustainability 2023;15(5):4643 View
  18. Pourkarim M, Nayebzadeh S, Alavian S, Hataminasab S. Digital Marketing: A Unique Multidisciplinary Approach towards the Elimination of Viral Hepatitis. Pathogens 2022;11(6):626 View
  19. Ashiru-Oredope D, Nabiryo M, Yeoman A, Bell M, Cavanagh S, D’Arcy N, Townsend W, Demenciukas D, Yadav S, Garraghan F, Carter V, Rutter V, Skone-James R. Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship. Antibiotics 2022;11(5):611 View
  20. Ghiga I, Sidorchuk A, Pitchforth E, Stålsby Lundborg C, Machowska A. ‘If you want to go far, go together’—community-based behaviour change interventions to improve antibiotic use: a systematic review of quantitative and qualitative evidence. Journal of Antimicrobial Chemotherapy 2023;78(6):1344 View
  21. Andrew Tong J, Hee M. The impact of an online educational game on breast cancer awareness among university female students, Malaysia: a pilot study. BMC Cancer 2023;23(1) View
  22. Célleri-Gomezcoello A, Avila C, Alessio S, Hanson C, Ochoa A, Mora M, Arciniegas L, Holloway B, Pränting M, Encalada D. Impact of the ´Alforja Educativa’ on Ecuadorian schoolchildren’s knowledge of bacteria, antibiotics, and antibiotic resistance, a pretest-posttest study. BMC Public Health 2024;24(1) View

Books/Policy Documents

  1. Taylor S, Taylor N, Baker P. Challenges in Science Education. View