Published on in Vol 5 , No 2 (2017) :Apr-Jun

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Journals

  1. Abraham O, LeMay S, Bittner S, Thakur T, Stafford H, Brown R. Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review. JMIR Serious Games 2020;8(2):e16096 View
  2. D’Agostini M, Aredes N, Campbell S, Fonseca L. Serious Game e-Baby Família: an educational technology for premature infant care. Revista Brasileira de Enfermagem 2020;73(4) View
  3. Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard M, Benali H, Sawchuk K, De Schutter B. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. JMIR Mental Health 2020;7(3):e12388 View
  4. Chehade M, Yadav L, Kopansky-Giles D, Merolli M, Palmer E, Jayatilaka A, Slater H. Innovations to improve access to musculoskeletal care. Best Practice & Research Clinical Rheumatology 2020;34(5):101559 View
  5. Nasiri M, Amirmohseni L, Mofidi A, Pires Padilha Paim C, Bigdeli Shamloo M, Asadi M. Educational games developed for students in perioperative nursing: A systematic review and appraisal of the evidence. Nurse Education in Practice 2019;37:88 View
  6. Shah U, Chiew T. A Systematic Literature Review of the Design Approach and Usability Evaluation of the Pain Management Mobile Applications. Symmetry 2019;11(3):400 View
  7. Wochna Loerzel V, Clochesy J, Geddie P. Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer. Oncology Nursing Forum 2020;47(5):567 View
  8. Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565 View
  9. Bollondi Pauly C, Kupferschmid S, Tairraz P, Samer C, Rehberg-Klug B, Collin E, Desmeules J. Formation des médecins et infirmières à l’utilisation des opiacés par un jeu sérieux. Douleur et Analgésie 2019;32(1):54 View
  10. Santana C, Freitas A, Oliveira Barreto G, Sousa De Avelar I, Mazaro-Costa R, Bueno G, Ribeiro D, Damasceno Silva G, Naghettini A. Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation. JMIR Serious Games 2020;8(3):e17979 View
  11. Holzmann S, Dischl F, Schäfer H, Groh G, Hauner H, Holzapfel C. Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents. JMIR Formative Research 2019;3(1):e10284 View
  12. Davaris M, Bunzli S, Dowsey M, Choong P. Gamifying health literacy: how can digital technology optimize patient outcomes in surgery?. ANZ Journal of Surgery 2021 View