Published on 12.05.17 in Vol 5, No 2 (2017): Apr-Jun
Works citing "Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.7472):
(note that this is only a small subset of citations)
- Kaufman N, Dadashi M. Using Digital Health Technology to Prevent and Treat Diabetes. Diabetes Technology & Therapeutics 2018;20(S1):S-71CrossRef
- Jibb LA, Stevens BJ, Nathan PC, Seto E, Cafazzo JA, Johnston DL, Hum V, Stinson JN. Perceptions of Adolescents With Cancer Related to a Pain Management App and Its Evaluation: Qualitative Study Nested Within a Multicenter Pilot Feasibility Study. JMIR mHealth and uHealth 2018;6(4):e80CrossRef
- Giunti G, Guisado Fernández E, Dorronzoro Zubiete E, Rivera Romero O. Supply and Demand in mHealth Apps for Persons With Multiple Sclerosis: Systematic Search in App Stores and Scoping Literature Review. JMIR mHealth and uHealth 2018;6(5):e10512CrossRef
- Abdul Rahim MI, Thomas RH. Gamification of Medication Adherence in Epilepsy. Seizure 2017;52:11CrossRef