Published on in Vol 5, No 2 (2017): Apr-Jun

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

Journals

  1. Khalili-Mahani N, Smyrnova A, Kakinami L. To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction. Journal of Medical Internet Research 2019;21(4):e11485 View
  2. Lee D, Choo J, Ng L, Muthukrishnan C, Ang E. Insights for medical education: via a mathematical modelling of gamification. The Asia Pacific Scholar 2021;6(2):9 View