Published on in Vol 5, No 2 (2017): Apr-Jun

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

Journals

  1. Khalili-Mahani N, Smyrnova A, Kakinami L. To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction. Journal of Medical Internet Research 2019;21(4):e11485 View
  2. Lee D, Choo J, Ng L, Muthukrishnan C, Ang E. Insights for medical education: via a mathematical modelling of gamification. The Asia Pacific Scholar 2021;6(2):9 View
  3. Bijkerk L, Oenema A, Geschwind N, Spigt M. Measuring Engagement with Mental Health and Behavior Change Interventions: an Integrative Review of Methods and Instruments. International Journal of Behavioral Medicine 2023;30(2):155 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Yang M, Duan Y, Liang W, Peiris D, Baker J. Effects of Face-to-Face and eHealth Blended Interventions on Physical Activity, Diet, and Weight-Related Outcomes among Adults: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2023;20(2):1560 View
  6. Xu L, Shi H, Shen M, Ni Y, Zhang X, Pang Y, Yu T, Lian X, Yu T, Yang X, Li F. The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review. JMIR mHealth and uHealth 2022;10(2):e27794 View
  7. van der Valk E, Mulder D, Kouwenhoven T, Nagtzaam N, van Rossum E, Dik W, Leenen P. Monocyte adaptations in patients with obesity during a 1.5 year lifestyle intervention. Frontiers in Immunology 2022;13 View
  8. Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
  9. Kirchner-Krath J, Dijkstra-Silva S, Morschheuser B, von Korflesch H. Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies. Internet Research 2024 View