Published on in Vol 5, No 3 (2017): Jul-Sept

Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study

Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study

Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study

Journals

  1. Andrade Ferreira L, Ferreira H, Cavaco S, Cameirão M, i Badia S. User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study. JMIR Serious Games 2020;8(3):e17565 View
  2. Ning H, Li R, Ye X, Zhang Y, Liu L. A Review on Serious Games for Dementia Care in Ageing Societies. IEEE Journal of Translational Engineering in Health and Medicine 2020;8:1 View
  3. Keisari S, Feniger-Schaal R, Palgi Y, Golland Y, Gesser-Edelsburg A, Ben-David B. Synchrony in Old Age: Playing the Mirror Game Improves Cognitive Performance. Clinical Gerontologist 2022;45(2):312 View
  4. Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565 View
  5. Brown A, O’Connor S. Mobile health applications for people with dementia: a systematic review and synthesis of qualitative studies. Informatics for Health and Social Care 2020;45(4):343 View
  6. Kinross J. Precision gaming for health: Computer games as digital medicine. Methods 2018;151:28 View
  7. Berenbaum R, Tziraki C, Baum R, Rosen A, Reback T, Abikhzer J, Naparstek D, Ben-David B. Focusing on Emotional and Social Intelligence Stimulation of People With Dementia by Playing a Serious Game—Proof of Concept Study. Frontiers in Computer Science 2020;2 View
  8. Diaz Baquero A, Dröes R, Perea Bartolomé M, Irazoki E, Toribio-Guzmán J, Franco-Martín M, van der Roest H. Methodological Designs Applied in the Development of Computer-Based Training Programs for the Cognitive Rehabilitation in People with Mild Cognitive Impairment (MCI) and Mild Dementia. Systematic Review. Journal of Clinical Medicine 2021;10(6):1222 View
  9. Contreras-Somoza L, Irazoki E, Toribio-Guzmán J, de la Torre-Díez I, Diaz-Baquero A, Parra-Vidales E, Perea-Bartolomé M, Franco-Martín M. Usability and User Experience of Cognitive Intervention Technologies for Elderly People With MCI or Dementia: A Systematic Review. Frontiers in Psychology 2021;12 View
  10. Gunst M, De Meyere I, Willems H, Schoenmakers B. Effect of exergaming on wellbeing of residents in a nursing home: a single blinded intervention study. Aging Clinical and Experimental Research 2022;34(1):151 View
  11. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  12. Icht M, Zukerman G, Ben-Itzchak E, Ben-David B. Response to McKenzie et al. 2021: Keep It Simple; Young Adults With Autism Spectrum Disorder Without Intellectual Disability Can Process Basic Emotions. Journal of Autism and Developmental Disorders 2023;53(3):1269 View
  13. Saragih I, Everard G, Lee B. A systematic review and meta-analysis of randomized controlled trials on the effect of serious games on people with dementia. Ageing Research Reviews 2022;82:101740 View
  14. Nitsan G, Banai K, Ben-David B. One Size Does Not Fit All: Examining the Effects of Working Memory Capacity on Spoken Word Recognition in Older Adults Using Eye Tracking. Frontiers in Psychology 2022;13 View
  15. Goumopoulos C, Skikos G, Frounta M. Feasibility and Effects of Cognitive Training with the COGNIPLAT Game Platform in Elderly with Mild Cognitive Impairment: Pilot Randomized Controlled Trial. Games for Health Journal 2023;12(5):414 View
  16. Rochon E, Sy M, Phillips M, Anderson E, Plys E, Ritchie C, Vranceanu A. Bio-Experiential Technology to Support Persons With Dementia and Care Partners at Home (TEND): Protocol for an Intervention Development Study. JMIR Research Protocols 2023;12:e52799 View
  17. Colombo G, Minta K, Grübel J, Lin Eunice T, Hölscher C, Schinazi V. Detecting Cognitive Impairment Through an Age-Friendly Serious Game: The Development and Usability of the Spatial Performance Assessment for Cognitive Evaluation (SPACE). Computers in Human Behavior 2024:108349 View
  18. Wu K, Wang Y, Hsu Y, Shu Y, Chu C, Lin C. Developing a Motion Sensor-Based Game to Support Frozen Shoulder Rehabilitation in Older Adults through a Participatory Design Approach. Games for Health Journal 2024 View

Books/Policy Documents

  1. Eichhorn C, Plecher D, Lurz M, Leipold N, Böhm M, Krcmar H, Ott A, Volkert D, Hiyama A, Klinker G. Human Aspects of IT for the Aged Population. Healthy and Active Aging. View
  2. Mir E, Ratz T, Lippke S. Gesundheitsförderung und Prävention für Menschen mit Demenz. View
  3. Groznik V, Sadikov A. Augmented Reality Games II. View
  4. Simões-Silva V, Gregório S, Luz T, Lapa A, Marques A. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  5. Jagtap S, Kawade A, Banerjee V, Gadiwan S, Ramesh R, Shinde A, Gadakh P. Proceedings of International Conference on Sustainable Expert Systems. View
  6. Ione A. Dementia Grief Therapy. View