Published on in Vol 5, No 4 (2017): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/7880, first published .
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

Journals

  1. Terlouw G, van't Veer J, Kuipers D, Metselaar J. Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills. Early Child Development and Care 2020;190(13):2050 View
  2. Breuer J, Tolks D. Grenzen von „Serious Games for Health“. Prävention und Gesundheitsförderung 2018;13(4):327 View
  3. Berte N, Perrenot C. Le compagnonnage en chirurgie à l’heure de la simulation. Journal de Chirurgie Viscérale 2020;157(3):S95 View
  4. Soltani P, Figueiredo P, Vilas-Boas J. Does exergaming drive future physical activity and sport intentions?. Journal of Health Psychology 2021;26(12):2173 View
  5. Berte N, Perrenot C. Surgical apprenticeship in the era of simulation. Journal of Visceral Surgery 2020;157(3):S93 View
  6. Pensak M, Lundsberg L, Stanwood N, Cutler A, Gariepy A. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295 View
  7. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  8. Aarkrog V. ‘The mannequin is more lifelike’: The significance of fidelity for students’ learning in simulation-based training in the social- and healthcare programmes. Nordic Journal of Vocational Education and Training 2019:1 View
  9. Glover K, Bodzin A. Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study. JMIR Serious Games 2020;8(1):e16003 View
  10. Alyami H, Alawami M, Lyndon M, Alyami M, Coomarasamy C, Henning M, Hill A, Sundram F. Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study. JMIR Serious Games 2019;7(3):e13748 View
  11. Kuipers D, Terlouw G, Wartena B, Prins J, Pierie J. Maximizing Authentic Learning and Real-World Problem-solving in Health Curricula Through Psychological Fidelity in a Game-Like Intervention: Development, Feasibility, and Pilot Studies. Medical Science Educator 2019;29(1):205 View
  12. Baranowski T. Games for health research—past, present, and future. Prävention und Gesundheitsförderung 2018;13(4):333 View
  13. Glover K, Bodzin A. Learner-centric Design of a Hand Hygiene Serious Simulation Game for Grade 12 Emerging Health Professional Students. TechTrends 2021;65(3):379 View
  14. Fens T, Dantuma-Wering C, Taxis K. The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education. Pharmacy 2020;8(4):198 View
  15. Neureiter D, Klieser E, Neumayer B, Winkelmann P, Urbas R, Kiesslich T. <p>Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching</p>. Advances in Medical Education and Practice 2020;Volume 11:695 View
  16. Carrillo López P, García Perujo M. Impacto del estado de alarma tras la COVID-19 en el consumo habitual de videojuegos en escolares de primaria. Innoeduca. International Journal of Technology and Educational Innovation 2022;8(2):14 View
  17. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  18. Yeung A, Parvanov E, Hribersek M, Eibensteiner F, Klager E, Kletecka-Pulker M, Rössler B, Schebesta K, Willschke H, Atanasov A, Schaden E. Digital Teaching in Medical Education: Scientific Literature Landscape Review. JMIR Medical Education 2022;8(1):e32747 View
  19. Lateef F, Lim R, Loh M, Pang K, Wong M, Lew K, Madhavi S. Taking Serious Games Forward in Curriculum and Assessment. Journal of Emergencies, Trauma, and Shock 2021;14(4):232 View
  20. Veldmeijer L, Terlouw G, van ’t Veer J, Kuipers D. Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design. Design for Health 2022;6(1):44 View
  21. Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
  22. Grimaldi M, Aguiar A, Almeida P, Lima M, Roscoche K, Oliveira P, Soares F, Pagliuca L. Jogo de tabuleiro sobre drogas psicoativas para pessoas com deficiência visual. Acta Paulista de Enfermagem 2022;35 View
  23. Terlouw G, Kuipers D, Veldmeijer L, van 't Veer J, Prins J, Pierie J. Boundary Objects as Dialogical Learning Accelerators for Social Change in Design for Health: Systematic Review. JMIR Human Factors 2022;9(1):e31167 View
  24. Keith M, Dean D, Gaskin J, Anderson G. Team Building Through Team Video Games: Randomized Controlled Trial. JMIR Serious Games 2021;9(4):e28896 View
  25. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  26. Veldmeijer L, Terlouw G, Van Os J, Van Dijk O, Van 't Veer J, Boonstra N. The Involvement of Service Users and People With Lived Experience in Mental Health Care Innovation Through Design: Systematic Review. JMIR Mental Health 2023;10:e46590 View
  27. Dadaczynski K. Digitale Spiele zur Förderung von körperlicher Aktivität und Fitness: Aktueller Stand, Chancen und Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271 View
  28. Gonullu I, Bayazit A, Erden S. Exploring medical students’ perceptions of individual and group-based clinical reasoning with virtual patients: a qualitative study. BMC Medical Education 2024;24(1) View
  29. Asadzadeh A, Shahrokhi H, Shalchi B, Khamnian Z, Rezaei-Hachesu P. Serious educational games for children: A comprehensive framework. Heliyon 2024;10(6):e28108 View
  30. Riel J, Lawless K. Enhancing Student Affect From Multi-Classroom Simulation Games via Teacher Professional Development: Supporting Game Implementation With the ROPD Model. SSRN Electronic Journal 2024 View
  31. Ouedraogo I, Some B, Oyibo K, Benedikter R, Diallo G. Evaluating a phone-based Interactive Voice Response system for reducing misinformation and improving malaria literacy. Information Technology for Development 2024:1 View

Books/Policy Documents

  1. Stofella A, Fadel L. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
  2. Cutumisu M, Ghoman S, Schmölzer G. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
  3. Riel J, Lawless K. Research Anthology on Developments in Gamification and Game-Based Learning. View
  4. Knox A. Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment. View
  5. Kuipers D, Kleiman F, Zantema L, Wenzler I. Simulation and Gaming for Social Impact. View