Published on in Vol 5, No 4 (2017): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/7880, first published .
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

Journals

  1. Terlouw G, van't Veer J, Kuipers D, Metselaar J. Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills. Early Child Development and Care 2020;190(13):2050 View
  2. Breuer J, Tolks D. Grenzen von „Serious Games for Health“. Prävention und Gesundheitsförderung 2018;13(4):327 View
  3. Berte N, Perrenot C. Le compagnonnage en chirurgie à l’heure de la simulation. Journal de Chirurgie Viscérale 2020;157(3):S95 View
  4. Soltani P, Figueiredo P, Vilas-Boas J. Does exergaming drive future physical activity and sport intentions?. Journal of Health Psychology 2020:135910532090986 View
  5. Berte N, Perrenot C. Surgical apprenticeship in the era of simulation. Journal of Visceral Surgery 2020;157(3):S93 View
  6. Pensak M, Lundsberg L, Stanwood N, Cutler A, Gariepy A. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295 View
  7. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  8. Aarkrog V. ‘The mannequin is more lifelike’: The significance of fidelity for students’ learning in simulation-based training in the social- and healthcare programmes. Nordic Journal of Vocational Education and Training 2019:1 View
  9. Glover K, Bodzin A. Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study. JMIR Serious Games 2020;8(1):e16003 View
  10. Alyami H, Alawami M, Lyndon M, Alyami M, Coomarasamy C, Henning M, Hill A, Sundram F. Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study. JMIR Serious Games 2019;7(3):e13748 View
  11. Kuipers D, Terlouw G, Wartena B, Prins J, Pierie J. Maximizing Authentic Learning and Real-World Problem-solving in Health Curricula Through Psychological Fidelity in a Game-Like Intervention: Development, Feasibility, and Pilot Studies. Medical Science Educator 2019;29(1):205 View
  12. Baranowski T. Games for health research—past, present, and future. Prävention und Gesundheitsförderung 2018;13(4):333 View
  13. Glover K, Bodzin A. Learner-centric Design of a Hand Hygiene Serious Simulation Game for Grade 12 Emerging Health Professional Students. TechTrends 2021;65(3):379 View
  14. Fens T, Dantuma-Wering C, Taxis K. The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education. Pharmacy 2020;8(4):198 View
  15. Neureiter D, Klieser E, Neumayer B, Winkelmann P, Urbas R, Kiesslich T. <p>Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching</p>. Advances in Medical Education and Practice 2020;Volume 11:695 View