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Citing this Article

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Published on 24.11.17 in Vol 5, No 4 (2017): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "The Role of Transfer in Designing Games and Simulations for Health: Systematic Review"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7880):

(note that this is only a small subset of citations)

  1. Berte N, Perrenot C. Le compagnonnage en chirurgie à l’heure de la simulation. Journal de Chirurgie Viscérale 2020;157(3):S95
    CrossRef
  2. Soltani P, Figueiredo P, Vilas-Boas JP. Does exergaming drive future physical activity and sport intentions?. Journal of Health Psychology 2020;:135910532090986
    CrossRef
  3. Berte N, Perrenot C. Surgical apprenticeship in the era of simulation. Journal of Visceral Surgery 2020;157(3):S93
    CrossRef
  4. Pensak MJ, Lundsberg LS, Stanwood NL, Cutler AS, Gariepy AM. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295
    CrossRef
  5. Thomas TH, Sivakumar VA, Babichenko D, Grieve VL, Klem ML. Mapping behavioral health serious game interventions for adults with chronic illness: a scoping review (Preprint). JMIR Serious Games 2020;
    CrossRef
  6. Glover K, Bodzin A. Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study. JMIR Serious Games 2020;8(1):e16003
    CrossRef
  7. Aarkrog V. ‘The mannequin is more lifelike’: The significance of fidelity for students’ learning in simulation-based training in the social- and healthcare programmes. Nordic Journal of Vocational Education and Training 2019;9(2):1
    CrossRef
  8. Alyami H, Alawami M, Lyndon M, Alyami M, Coomarasamy C, Henning M, Hill A, Sundram F. Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study. JMIR Serious Games 2019;7(3):e13748
    CrossRef
  9. Kuipers DA, Terlouw G, Wartena BO, Prins JT, Pierie JPEN. Maximizing Authentic Learning and Real-World Problem-solving in Health Curricula Through Psychological Fidelity in a Game-Like Intervention: Development, Feasibility, and Pilot Studies. Medical Science Educator 2019;29(1):205
    CrossRef
  10. Terlouw G, van’t Veer J, Kuipers DA, Metselaar J. Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills. Early Child Development and Care 2018;:1
    CrossRef
  11. Breuer J, Tolks D. Grenzen von „Serious Games for Health“. Prävention und Gesundheitsförderung 2018;13(4):327
    CrossRef
  12. Baranowski T. Games for health research—past, present, and future. Prävention und Gesundheitsförderung 2018;13(4):333
    CrossRef