Published on in Vol 6, No 1 (2018): Jan-Mar

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study

Journals

  1. Simões M, Mouga S, Pereira A, de Carvalho P, Oliveira G, Castelo-Branco M. Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder. Journal of Autism and Developmental Disorders 2020;50(12):4317 View
  2. Terlouw G, van 't Veer J, Prins J, Kuipers D, Pierie J. Design of a Digital Comic Creator (It’s Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach. JMIR Mental Health 2020;7(7):e17260 View
  3. Simões M, Monteiro R, Andrade J, Mouga S, França F, Oliveira G, Carvalho P, Castelo-Branco M. A Novel Biomarker of Compensatory Recruitment of Face Emotional Imagery Networks in Autism Spectrum Disorder. Frontiers in Neuroscience 2018;12 View
  4. Miller I, Miller C, Wiederhold M, Wiederhold B. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults. Autism in Adulthood 2020;2(4):325 View
  5. de Moraes Í, Monteiro C, Silva T, Massetti T, Crocetta T, de Menezes L, Andrade G, Ré A, Dawes H, Coe S, Magalhães F. Motor learning and transfer between real and virtual environments in young people with autism spectrum disorder: A prospective randomized cross over controlled trial. Autism Research 2020;13(2):307 View
  6. Park M, Kim D, Lee U, Na E, Jeon H. A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations. Frontiers in Psychiatry 2019;10 View
  7. Johnston D, Egermann H, Kearney G. SoundFields: A Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder. Applied Sciences 2020;10(9):2996 View
  8. Panerai S, Catania V, Rundo F, Ferri R. Remote Home-Based Virtual Training of Functional Living Skills for Adolescents and Young Adults With Intellectual Disability: Feasibility and Preliminary Results. Frontiers in Psychology 2018;9 View
  9. Salles J, Charras M, Schmitt L. Outils numériques en psychiatrie et art-thérapie, quels points de rencontre possibles ?. Annales Médico-psychologiques, revue psychiatrique 2020;178(1):43 View
  10. Miller I, Wiederhold B, Miller C, Wiederhold M. Virtual Reality Air Travel Training with Children on the Autism Spectrum: A Preliminary Report. Cyberpsychology, Behavior, and Social Networking 2020;23(1):10 View
  11. Mak G, Zhao L. A systematic review: the application of virtual reality on the skill-specific performance in people with ASD. Interactive Learning Environments 2023;31(2):804 View
  12. Tsikinas S, Xinogalos S. Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review. Journal of Computer Assisted Learning 2019;35(1):61 View
  13. Newbutt N, Schmidt M, Riva G, Schmidt C. The possibility and importance of immersive technologies during COVID-19 for autistic people. Journal of Enabling Technologies 2020;14(3):187 View
  14. Karami B, Koushki R, Arabgol F, Rahmani M, Vahabie A. Effectiveness of Virtual/Augmented Reality–Based Therapeutic Interventions on Individuals With Autism Spectrum Disorder: A Comprehensive Meta-Analysis. Frontiers in Psychiatry 2021;12 View
  15. Halbig A, Latoschik M. A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality. Frontiers in Virtual Reality 2021;2 View
  16. Bauer V, Bouchara T, Bourdot P. Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders’ Needs. Journal of Autism and Developmental Disorders 2023;53(5):2078 View
  17. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  18. Silva G, Souto J, Fernandes T, Bolis I, Santos N. Interventions with Serious Games and Entertainment Games in Autism Spectrum Disorder: A Systematic Review. Developmental Neuropsychology 2021;46(7):463 View
  19. Gu P, Xu X, Qian X, Weng T. Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances. IEEE Transactions on Learning Technologies 2023;16(1):133 View
  20. Tsang Y, Yang T, Chen Z, Wu C, Tan K. How is extended reality bridging human and cyber-physical systems in the IoT-empowered logistics and supply chain management?. Internet of Things 2022;20:100623 View
  21. Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
  22. Lorenzo G, Newbutt N, Lorenzo-Lledó A. Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review. Education and Information Technologies 2023;28(8):9557 View
  23. Mouga S, Duarte I, Café C, Sousa D, Duque F, Oliveira G, Castelo-Branco M. Attentional Cueing and Executive Deficits Revealed by a Virtual Supermarket Task Coupled With Eye-Tracking in Autism Spectrum Disorder. Frontiers in Psychology 2021;12 View
  24. Camardella C, Chiaradia D, Bortone I, Frisoli A, Leonardis D. Introducing wearable haptics for rendering velocity feedback in VR serious games for neuro-rehabilitation of children. Frontiers in Virtual Reality 2023;3 View
  25. Tan B, Shi J, Yang S, Loh H, Ng D, Choo C, Medalia A. The use of virtual reality and augmented reality in psychosocial rehabilitation for adults with neurodevelopmental disorders: A systematic review. Frontiers in Psychiatry 2022;13 View
  26. Carnett A, Neely L, Gardiner S, Kirkpatrick M, Quarles J, Christopher K. Systematic Review of Virtual Reality in Behavioral Interventions for Individuals with Autism. Advances in Neurodevelopmental Disorders 2023;7(3):426 View
  27. Roberts R, Stacey J, Jenner S, Maguire E. Are Extended Reality Interventions Effective in Helping Autistic Children to Enhance Their Social Skills? A Systematic Review. Review Journal of Autism and Developmental Disorders 2023;10(4):729 View
  28. Vallefuoco E, Bravaccio C, Gison G, Pecchia L, Pepino A. Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients With Autism Spectrum Disorder. IEEE Journal of Biomedical and Health Informatics 2022;26(7):3312 View
  29. Song W, Salzer M, Pfeiffer B, Shea L. Transportation and Community Participation Among Autistic Adults. Inclusion 2023;11(1):40 View
  30. Caruso F, Peretti S, Barletta V, Pino M, Mascio T. Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review. IEEE Access 2023;11:74898 View
  31. Li C, Belter M, Liu J, Lukosch H. Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics 2023;12(11):2497 View
  32. Kim S, Jang S, Kim T, Kim B, Jeong D, Noh T, Jeong M, Hall K, Kim M, Yoo H, Han K, Hong H, Kim J. Promoting Self-Efficacy of Individuals With Autism in Practicing Social Skills in the Workplace Using Virtual Reality and Physiological Sensors: Mixed Methods Study. JMIR Formative Research 2024;8:e52157 View
  33. Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
  34. Liu L, Yao X, Chen J, Zhang K, Liu L, Wang G, Ling Y. Virtual Reality Utilized for Safety Skills Training for Autistic Individuals: A Review. Behavioral Sciences 2024;14(2):82 View
  35. Brusilovskiy E, Salzer M, Pomponio Davidson A, Feeley C, Pfeiffer B. Using GPS and Self-Report Data to Examine the Relationship Between Community Mobility and Community Participation Among Autistic Young Adults. The American Journal of Occupational Therapy 2024;78(3) View
  36. Ha J, Park J. Virtual Reality Serious Games for Vocational Training in Individuals with Developmental Disabilities: Focus on Road to Wheel Master. Journal of Digital Contents Society 2024;25(6):1453 View

Books/Policy Documents

  1. de Heer J, Hrynkiewicz R, de Groot T, Poyraz E. Advances in Human Factors in Training, Education, and Learning Sciences. View
  2. Cunningham S, Henry J, Weinel J. Technology, Design and the Arts - Opportunities and Challenges. View
  3. Jackson C, Jackson G. Education and Technology Support for Children and Young Adults With ASD and Learning Disabilities. View
  4. Zhang Q, Cao Q, Cai Y. When VR Serious Games Meet Special Needs Education. View
  5. Glumbić N, Đorđević M, Brojčin B. Digital Inclusion of Individuals with Autism Spectrum Disorder. View
  6. Barletta V, Caruso F, Di Mascio T, Piccinno A. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference. View
  7. Hoe G, Cao Q, Chen J, Cai Y. Virtual and Augmented Reality, Simulation and Serious Games for Education. View
  8. Bishop H, Curry A, Yerys B. Transitioning to Adulthood with Autism: Ethical, Legal and Social Issues. View
  9. Stasolla F, Ciarmoli D. Assistive Technologies for Assessment and Recovery of Neurological Impairments. View