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Citing this Article

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Published on 20.03.18 in Vol 6, No 1 (2018): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.8428):

(note that this is only a small subset of citations)

  1. Simões M, Mouga S, Pereira AC, de Carvalho P, Oliveira G, Castelo-Branco M. Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder. Journal of Autism and Developmental Disorders 2020;
    CrossRef
  2. Terlouw G, van 't Veer JT, Prins JT, Kuipers DA, Pierie JEN. Design of a Digital Comic Creator (It’s Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach. JMIR Mental Health 2020;7(7):e17260
    CrossRef
  3. Simões M, Monteiro R, Andrade J, Mouga S, França F, Oliveira G, Carvalho P, Castelo-Branco M. A Novel Biomarker of Compensatory Recruitment of Face Emotional Imagery Networks in Autism Spectrum Disorder. Frontiers in Neuroscience 2018;12
    CrossRef
  4. Miller IT, Miller CS, Wiederhold MD, Wiederhold BK. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults. Autism in Adulthood 2020;
    CrossRef
  5. Moraes AP, Monteiro CBDM, Silva TDD, Massetti T, Crocetta TB, Menezes LDC, Andrade GPDR, Ré AHN, Dawes H, Coe S, Magalhães FH. Motor learning and transfer between real and virtual environments in young people with autism spectrum disorder: A prospective randomized cross over controlled trial. Autism Research 2020;13(2):307
    CrossRef
  6. Park MJ, Kim DJ, Lee U, Na EJ, Jeon HJ. A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations. Frontiers in Psychiatry 2019;10
    CrossRef
  7. Johnston D, Egermann H, Kearney G. SoundFields: A Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder. Applied Sciences 2020;10(9):2996
    CrossRef
  8. Panerai S, Catania V, Rundo F, Ferri R. Remote Home-Based Virtual Training of Functional Living Skills for Adolescents and Young Adults With Intellectual Disability: Feasibility and Preliminary Results. Frontiers in Psychology 2018;9
    CrossRef
  9. Salles J, Charras M, Schmitt L. Outils numériques en psychiatrie et art-thérapie, quels points de rencontre possibles ?. Annales Médico-psychologiques, revue psychiatrique 2020;178(1):43
    CrossRef
  10. Miller IT, Wiederhold BK, Miller CS, Wiederhold MD. Virtual Reality Air Travel Training with Children on the Autism Spectrum: A Preliminary Report. Cyberpsychology, Behavior, and Social Networking 2020;23(1):10
    CrossRef
  11. Mak G, Zhao L. A systematic review: the application of virtual reality on the skill-specific performance in people with ASD. Interactive Learning Environments 2020;:1
    CrossRef
  12. Tsikinas S, Xinogalos S. Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review. Journal of Computer Assisted Learning 2019;35(1):61
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.8428):

  1. de Heer J, Hrynkiewicz R, de Groot T, Poyraz E. Advances in Human Factors in Training, Education, and Learning Sciences. 2020. Chapter 36:367
    CrossRef
  2. Cunningham S, Henry J, Weinel J. Technology, Design and the Arts - Opportunities and Challenges. 2020. Chapter 13:229
    CrossRef