Published on in Vol 6, No 3 (2018): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/8752, first published .
Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment

Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment

Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment

Journals

  1. McCashin D, Coyle D, O'Reilly G. Qualitative Synthesis of Young People’s Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review. Journal of Medical Internet Research 2019;21(11):e13540 View
  2. Reilly R, Stephens J, Micklem J, Tufanaru C, Harfield S, Fisher I, Pearson O, Ward J. Use and uptake of web-based therapeutic interventions amongst Indigenous populations in Australia, New Zealand, the United States of America and Canada: a scoping review. Systematic Reviews 2020;9(1) View
  3. Fleming T, Gillham B, Bavin L, Stasiak K, Lewycka S, Moore J, Shepherd M, Merry S. SPARX-R computerized therapy among adolescents in youth offenders' program: Step-wise cohort study. Internet Interventions 2019;18:100287 View
  4. Berry C, Hodgekins J, Michelson D, Chapman L, Chelidoni O, Crowter L, Sacadura C, Fowler D. A Systematic Review and Lived-Experience Panel Analysis of Hopefulness in Youth Depression Treatment. Adolescent Research Review 2022;7(2):235 View
  5. Mathieson F, Garrett S, Stubbe M, Hilder J, Tester R, Fedchuk D, Dunlop A, Dowell A. Therapist Voices on a Youth Mental Health Pilot: Responsiveness to Diversity and Therapy Modality. International Journal of Environmental Research and Public Health 2023;20(3):1834 View
  6. Jahedi F, Fay Henman P, Ryan J. Personalization in Digital Psychological Interventions for Young Adults. International Journal of Human–Computer Interaction 2022:1 View
  7. Thomas A, Bohr Y, Hankey J, Oskalns M, Barnhardt J, Singoorie C. How did Nunavummiut youth cope during the COVID-19 pandemic? A qualitative exploration of the resilience of Inuit youth leaders involved in the I-SPARX project. International Journal of Circumpolar Health 2022;81(1) View
  8. Ferrari M, Sabetti J, McIlwaine S, Fazeli S, Sadati S, Shah J, Archie S, Boydell K, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen R, Reynolds J, Iyer S. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4 View
  9. Povey J, Sweet M, Nagel T, Lowell A, Shand F, Vigona J, Dingwall K. Determining Priorities in the Aboriginal and Islander Mental Health Initiative for Youth App Second Phase Participatory Design Project: Qualitative Study and Narrative Literature Review. JMIR Formative Research 2022;6(2):e28342 View
  10. Townsend C, Humpston C, Rogers J, Goodyear V, Lavis A, Michail M. The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis. BJPsych Open 2022;8(1) View
  11. Lindsay N, Baker T, Calder-Dawe O. Mental coaching through crisis: digital technologies and psychological governance during COVID-19. Critical Public Health 2022;32(1):104 View
  12. Gliosci R, Barros Pontes e Silva T. Therapeutic Interventions with Videogames in Treatments for Depression: A Systematic Review. Games for Health Journal 2023;12(4):269 View
  13. Povey J, Raphiphatthana B, Torok M, Nagel T, Mills P, Sells J, Shand F, Sweet M, Lowell A, Dingwall K. An emerging framework for digital mental health design with Indigenous young people: a scoping review of the involvement of Indigenous young people in the design and evaluation of digital mental health interventions. Systematic Reviews 2023;12(1) View