Published on in Vol 6, No 3 (2018): Jul-Sep

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Authors of this article:

Sean Grant1 Author Orcid Image ;   Asya Spears1 Author Orcid Image ;   Eric R Pedersen1 Author Orcid Image

Journals

  1. Colder Carras M, Kalbarczyk A, Wells K, Banks J, Kowert R, Gillespie C, Latkin C. Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Social Science & Medicine 2018;216:124 View
  2. Colder Carras M, Bergendahl M, Labrique A. Community Case Study: Stack Up’s Overwatch Program, an Online Suicide Prevention and Peer Support Program for Video Gamers. Frontiers in Psychology 2021;12 View
  3. Ruiz M, Moreno M, Girela-Serrano B, Díaz-Oliván I, Muñoz L, González-Garrido C, Porras-Segovia A. Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders. Current Psychiatry Reports 2022;24(1):23 View

Books/Policy Documents

  1. Areán P, Allred R. Digital Therapeutics for Mental Health and Addiction. View