Published on in Vol 6, No 3 (2018): Jul-Sep
![Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis](https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 480w,https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 960w,https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 1920w,https://asset.jmir.pub/assets/afcccfbe96935a43a099a1d219951d15.png 2500w)
Journals
- Colder Carras M, Kalbarczyk A, Wells K, Banks J, Kowert R, Gillespie C, Latkin C. Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Social Science & Medicine 2018;216:124 View
- Colder Carras M, Bergendahl M, Labrique A. Community Case Study: Stack Up’s Overwatch Program, an Online Suicide Prevention and Peer Support Program for Video Gamers. Frontiers in Psychology 2021;12 View
- Ruiz M, Moreno M, Girela-Serrano B, Díaz-Oliván I, Muñoz L, González-Garrido C, Porras-Segovia A. Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders. Current Psychiatry Reports 2022;24(1):23 View
Books/Policy Documents
- Areán P, Allred R. Digital Therapeutics for Mental Health and Addiction. View