Published on in Vol 6, No 3 (2018): Jul-Sep

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

Authors of this article:

Sean Grant1 Author Orcid Image ;   Asya Spears1 Author Orcid Image ;   Eric R Pedersen1 Author Orcid Image

Journals

  1. Colder Carras M, Kalbarczyk A, Wells K, Banks J, Kowert R, Gillespie C, Latkin C. Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Social Science & Medicine 2018;216:124 View
  2. Colder Carras M, Bergendahl M, Labrique A. Community Case Study: Stack Up’s Overwatch Program, an Online Suicide Prevention and Peer Support Program for Video Gamers. Frontiers in Psychology 2021;12 View
  3. Ruiz M, Moreno M, Girela-Serrano B, Díaz-Oliván I, Muñoz L, González-Garrido C, Porras-Segovia A. Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders. Current Psychiatry Reports 2022;24(1):23 View
  4. Perepezko K, Bergendahl M, Kunz C, Labrique A, Carras M, Colder Carras M. “Instead, You’re Going to a Friend”: Evaluation of a Community-Developed, Peer-Delivered Online Crisis Prevention Intervention. Psychiatric Services 2024 View
  5. Chen X, Chen L, Chen X, Ye Q, Cai G, Zeng Y. Assessing the impact of immersive virtual reality technology on the psychological recovery of patients with Parkinson’s disease depression: study protocol of a randomized controlled trial. Trials 2024;25(1) View

Books/Policy Documents

  1. Areán P, Allred R. Digital Therapeutics for Mental Health and Addiction. View