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Citing this Article

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Published on 17.10.18 in Vol 6, No 4 (2018): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "Virtual Reality Clinical Research: Promises and Challenges"

According to Crossref, the following articles are citing this article (DOI 10.2196/10839):

(note that this is only a small subset of citations)

  1. Georgieva I, Georgiev GV. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self. International Journal of Environmental Research and Public Health 2019;17(1):26
    CrossRef
  2. Lindner P, Rozental A, Jurell A, Reuterskiöld L, Andersson G, Hamilton W, Miloff A, Carlbring P. Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study. JMIR Serious Games 2020;8(2):e17807
    CrossRef
  3. Garrett BM, Tao G, Taverner T, Cordingley E, Sun C. Patients perceptions of virtual reality therapy in the management of chronic cancer pain. Heliyon 2020;6(5):e03916
    CrossRef
  4. Persky S. A Virtual Home for the Virtual Clinical Trial. Journal of Medical Internet Research 2020;22(1):e15582
    CrossRef
  5. Haisley KR, Straw OJ, Müller DT, Antiporda MA, Zihni AM, Reavis KM, Bradley DD, Dunst CM. Feasibility of implementing a virtual reality program as an adjuvant tool for peri-operative pain control; Results of a randomized controlled trial in minimally invasive foregut surgery. Complementary Therapies in Medicine 2020;49:102356
    CrossRef
  6. Schleider JL, Mullarkey MC, Weisz JR. Virtual Reality and Web-Based Growth Mindset Interventions for Adolescent Depression: Protocol for a Three-Arm Randomized Trial. JMIR Research Protocols 2019;8(7):e13368
    CrossRef
  7. Tabrizi M, Manshaee G, Ghamarani A, Rasti J. Comparison of the effectiveness of virtual reality with medication on the memory of attention deficit hyperactivity disorder students. International Archives of Health Sciences 2020;7(1):37
    CrossRef
  8. Dermody G, Whitehead L, Wilson G, Glass C. The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review. Journal of Medical Internet Research 2020;22(6):e17331
    CrossRef
  9. Rousseaux F, Bicego A, Ledoux D, Massion P, Nyssen A, Faymonville M, Laureys S, Vanhaudenhuyse A.

    Hypnosis Associated with 3D Immersive Virtual Reality Technology in the Management of Pain: A Review of the Literature

    . Journal of Pain Research 2020;Volume 13:1129
    CrossRef
  10. Garrett B, Mallia E, Anthony J. Public perceptions of Internet‐based health scams, and factors that promote engagement with them. Health & Social Care in the Community 2019;
    CrossRef
  11. Patel P, Ivanov D, Bhatt S, Mastorakos G, Birckhead B, Khera N, Vittone J. Low-Cost Virtual Reality Headsets Reduce Perceived Pain in Healthy Adults: A Multicenter Randomized Crossover Trial. Games for Health Journal 2020;9(2):129
    CrossRef
  12. Marvel JA, Bagchi S, Zimmerman M, Antonishek B. Towards Effective Interface Designs for Collaborative HRI in Manufacturing. ACM Transactions on Human-Robot Interaction 2020;9(4):1
    CrossRef
  13. Jenny C, Reuter C. Usability of Individualized Head-Related Transfer Functions in Virtual Reality: Empirical Study With Perceptual Attributes in Sagittal Plane Sound Localization. JMIR Serious Games 2020;8(3):e17576
    CrossRef
  14. Sayma M, Tuijt R, Cooper C, Walters K, Heyn PC. Are We There Yet? Immersive Virtual Reality to Improve Cognitive Function in Dementia and Mild Cognitive Impairment. The Gerontologist 2020;60(7):e502
    CrossRef
  15. Moore N, Yoo S, Poronnik P, Brown M, Ahmadpour N. Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study. JMIR Serious Games 2020;8(3):e20797
    CrossRef
  16. Fowler CA, Ballistrea LM, Mazzone KE, Martin AM, Kaplan H, Kip KE, Ralston K, Murphy JL, Winkler SL. Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study. JMIR Formative Research 2019;3(4):e11266
    CrossRef
  17. Cortés-Pérez I, Nieto-Escamez FA, Obrero-Gaitán E. Immersive Virtual Reality in Stroke Patients as a New Approach for Reducing Postural Disabilities and Falls Risk: A Case Series. Brain Sciences 2020;10(5):296
    CrossRef
  18. Keshner EA, Weiss PT, Geifman D, Raban D. Tracking the evolution of virtual reality applications to rehabilitation as a field of study. Journal of NeuroEngineering and Rehabilitation 2019;16(1)
    CrossRef
  19. Vertemati M, Cassin S, Rizzetto F, Vanzulli A, Elli M, Sampogna G, Gallieni M. A Virtual Reality Environment to Visualize Three-Dimensional Patient-Specific Models by a Mobile Head-Mounted Display. Surgical Innovation 2019;26(3):359
    CrossRef
  20. Wang LJ, Casto B, Luh JY, Wang SJ. Virtual Reality-Based Education for Patients Undergoing Radiation Therapy. Journal of Cancer Education 2020;
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/10839):

  1. Hudlicka E. Augmented Cognition. Human Cognition and Behavior. 2020. Chapter 13:191
    CrossRef