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Citing this Article

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Published on 04.12.18 in Vol 6, No 4 (2018): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among Students"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.9944):

(note that this is only a small subset of citations)

  1. Da Silva Chagas L, Chagas De Almeida Silva S, Matos Coelho De Oliveira R, Magalhães Manhães T, Vicenta De Oliveira Braga G, Sarmiero Rodolpho B, De Souza Pereira H, Oliveira Silva Bomfim P. Crash: Find the Exit- A neuroscience board game as a tool to discuss mechanisms of drug abuse and addiction issues in the classroom. Journal of Biological Education 2020;:1
  2. Colbert S, Thornton L, Richmond R. Smartphone apps for managing alcohol consumption: a literature review. Addiction Science & Clinical Practice 2020;15(1)
  3. Restrepo S, Rincón D, Sepulveda E. Cognitive Training for the Treatment of Addictions Mediated by Information and Communication Technologies (ICT). Future Internet 2020;12(2):38
  4. Hansen WB, Scheier LM. Specialized Smartphone Intervention Apps: Review of 2014 to 2018 NIH Funded Grants. JMIR mHealth and uHealth 2019;7(7):e14655
  5. Bagot K, Hodgdon E, Sidhu N, Patrick K, Kelly M, Lu Y, Bath E. End User–Informed Mobile Health Intervention Development for Adolescent Cannabis Use Disorder: Qualitative Study. JMIR mHealth and uHealth 2019;7(10):e13691
  6. Kapitány-Fövény M, Vagdalt E, Ruttkay Z. Módszertani tapasztalatok a VoltEgySzer prevenciós alkalmazás pilot kutatásának eredményei alapján. Educatio 2019;28(3):584