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(opens a new window to the external site)Published on in Vol 7, No 2 (2019): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/11716, first published
.
![A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial](https://asset.jmir.pub/assets/0a37505c99abefade84d9b74cb456b69.png 480w,https://asset.jmir.pub/assets/0a37505c99abefade84d9b74cb456b69.png 960w,https://asset.jmir.pub/assets/0a37505c99abefade84d9b74cb456b69.png 1920w,https://asset.jmir.pub/assets/0a37505c99abefade84d9b74cb456b69.png 2500w)
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- Abraham O, Rosenberger C, Tierney K, Birstler J. Investigating the Use of a Serious Game to Improve Opioid Safety Awareness Among Adolescents: Quantitative Study. JMIR Serious Games 2021;9(4):e33975 View
- Abraham O, McCarthy T, Zaborek J. Assessing the Impact of a Serious Game (MedSMARxT: Adventures in PharmaCity) in Improving Opioid Safety Awareness Among Adolescents and Parents: Quantitative Study. JMIR Formative Research 2023;7:e51812 View