Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12431, first published .
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial

A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial

A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial

Journals

  1. Bray L, Sharpe A, Gichuru P, Fortune P, Blake L, Appleton V. The Acceptability and Impact of the Xploro Digital Therapeutic Platform to Inform and Prepare Children for Planned Procedures in a Hospital: Before and After Evaluation Study. Journal of Medical Internet Research 2020;22(8):e17367 View
  2. Floryan M, Chow P, Schueller S, Ritterband L. The Model of Gamification Principles for Digital Health Interventions: Evaluation of Validity and Potential Utility. Journal of Medical Internet Research 2020;22(6):e16506 View
  3. Suppan M, Gartner B, Golay E, Stuby L, White M, Cottet P, Abbas M, Iten A, Harbarth S, Suppan L. Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module. JMIR Serious Games 2020;8(2):e20173 View
  4. Reeves K, O’Hare K, Shade L, Ludden T, McWilliams A, Manning M, Hogg M, Reynolds S, Shea C, Burton E, Calvert M, Derkowski D, Tapp H. Evaluation of a shared decision-making intervention for pediatric patients with asthma in the emergency department. Implementation Science Communications 2020;1(1) View
  5. Vass C, Davison N, Vander Stichele G, Payne K. A Picture is Worth a Thousand Words: The Role of Survey Training Materials in Stated-Preference Studies. The Patient - Patient-Centered Outcomes Research 2020;13(2):163 View
  6. Matthyssens L, Vanhulle A, Seldenslach L, Vander Stichele G, Coppens M, Van Hoecke E. A pilot study of the effectiveness of a serious game CliniPup® on perioperative anxiety and pain in children. Journal of Pediatric Surgery 2020;55(2):304 View
  7. Rantala A, Jansson M, Helve O, Lahdenne P, Pikkarainen M, Pölkki T. Parental Experiences of the Pediatric Day Surgery Pathway and the Needs for a Digital Gaming Solution: Qualitative Study. JMIR Medical Informatics 2020;8(11):e23626 View
  8. Yeung S, Irwin M, Cheung C. Environmental Enrichment in Postoperative Pain and Surgical Care. Annals of Surgery 2021;273(1):86 View
  9. Fucà E, Costanzo F, Bonutto D, Moretti A, Fini A, Ferraiuolo A, Vicari S, Tozzi A. Mobile-Health Technologies for a Child Neuropsychiatry Service: Development and Usability of the Assioma Digital Platform. International Journal of Environmental Research and Public Health 2021;18(5):2758 View
  10. Sajeev M, Kelada L, Yahya Nur A, Wakefield C, Wewege M, Karpelowsky J, Akimana B, Darlington A, Signorelli C. Interactive video games to reduce paediatric procedural pain and anxiety: a systematic review and meta-analysis. British Journal of Anaesthesia 2021;127(4):608 View
  11. Mathias E, Pai M, Guddattu V, Bramhagen A. Non-pharmacological interventions to reduce anxiety among children undergoing surgery: A systematic review. Journal of Child Health Care 2023;27(3):466 View
  12. Mathias E, Pai M. Anxiety and Pain in Children Undergoing Surgery: A Scoping Review. Journal of PeriAnesthesia Nursing 2022;37(4):545 View
  13. Sarasmita M, Larasanty L, Kuo L, Cheng K, Chen H. A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis. Journal of Medical Internet Research 2021;23(9):e28796 View
  14. Suleiman‐Martos N, García‐Lara R, Membrive‐Jiménez M, Pradas‐Hernández L, Romero‐Béjar J, Dominguez‐Vías G, Gómez‐Urquiza J. Effect of a game‐based intervention on preoperative pain and anxiety in children: A systematic review and meta‐analysis. Journal of Clinical Nursing 2022;31(23-24):3350 View
  15. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  16. Mathias E, Pai M, Bramhagen A. Effect of Distraction Interventions on Anxiety in Children Undergoing Surgery: A Meta-Analysis. Journal of Health and Allied Sciences NU 2023;13(03):323 View
  17. Rantala A, Vuorinen A, Koivisto J, Similä H, Helve O, Lahdenne P, Pikkarainen M, Haljas K, Pölkki T. A gamified mobile health intervention for children in day surgery care: Protocol for a randomized controlled trial. Nursing Open 2022;9(2):1465 View
  18. Mete İzci S, Çetinkaya B. The impact of digital storytelling for children during paediatric day surgery on anxiety and negative emotional behaviors: Randomized controlled trial. Journal of Pediatric Nursing 2024;77:e231 View
  19. Akdeniz Uysal D, Yigit R, Uzun N. Turkish Validation and Cultural Adaptation of the Family Care Ability Assessment Scale for Pediatric Oncology Caregivers. Seminars in Oncology Nursing 2024;40(6):151726 View
  20. Gıynaş T, Önel A, Küçük S, Uğur S, Yardımcı F. An Investigation of Using Non-Pharmacological Methods in Pain Management in Postoperative Period in Children: A Systematic Review. Bilecik Şeyh Edebali Üniversitesi Sağlık Bilimleri Fakültesi Dergisi 2024;2(3):172 View
  21. Peña J, Koebner I, Weisman W. Using Digital Art and Attachment Priming in a Web-Based Serious Game to Reduce Pain and Social Disconnection in Individuals With Chronic Pain and Loneliness: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52294 View
  22. Hamza Taha S, Hassan El-Sayed R. Effect of an Educational Comic Story about Preoperative Orientation on Information and Anxiety Level of Children Undergoing Surgery. Clinical Nursing Research 2021;30(6):771 View

Books/Policy Documents

  1. Perasso G. Handbook of Research on Play Specialism Strategies to Prevent Pediatric Hospitalization Trauma. View