Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13037, first published .
Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans

Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans

Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans

Journals

  1. Winskell K, Sabben G, Akelo V, Ondeng’e K, Odero I, Mudhune V. A smartphone game to prevent HIV among young Kenyans: local perceptions of mechanisms of effect. Health Education Research 2020;35(3):153 View
  2. Wigfall L. eHealth Communication With Clients at Community-Based HIV/AIDS Service Organizations in the Southern United States: Cross-Sectional Survey. JMIR Formative Research 2020;4(9):e17154 View
  3. Efe H, Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education. Interactive Learning Environments 2024;32(4):1319 View
  4. Zhang X, Lai E. A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation. JMIR Serious Games 2022;10(4):e37219 View
  5. Engelbrecht H, van der Laan L, van Enschot R, Krahmer E. The Role of Agency and Threat Immediacy in Interactive Digital Narrative Fear Appeals for the Prevention of Excessive Alcohol Use: Randomized Controlled Trial. JMIR Serious Games 2022;10(2):e32218 View
  6. Santos Alencar N, Oliveira Pinto M, Torres Leite N, Vieira da Silva C. Construção e validação de jogo educativo sobre sexualidade para adolescentes. Revista Cuidarte 2023;14(1) View
  7. Mudhune V, Sabben G, Ondenge K, Mbeda C, Morales M, Lyles R, Arego J, Ndivo R, Bednarczyk R, Komro K, Winskell K. The Efficacy of a Smartphone Game to Prevent HIV Among Young Africans: Protocol for a Randomized Controlled Trial in the Context of COVID-19. JMIR Research Protocols 2022;11(3):e35117 View
  8. Alencar N, Pinto M, Leite N, Silva C. Serious games for sex education of adolescents and youth: integrative literature review. Ciência & Saúde Coletiva 2022;27(8):3129 View
  9. Scholl J, Pandrea M, van Enschot R. How to help your depressed friend? The effects of interactive health narratives on cognitive and transformative learning. Frontiers in Communication 2022;7 View
  10. Ouedraogo I, Some B, Oyibo K, Benedikter R, Diallo G. Using serious mobile games to improve health literacy in rural Sub-Saharan Africa: A literature review. Frontiers in Public Health 2022;10 View
  11. Nyman J, Tornivuori A, Salanterä S, Barroso T, Parisod H. Systematic review of digital interventions to support refusal self-efficacy in child and adolescent health promotion. Health Promotion International 2022;37(5) View
  12. Alencar N, Pinto M, Leite N, Silva C. Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura. Ciência & Saúde Coletiva 2022;27(8):3129 View
  13. Vegt N, Visch V, Spooren W, van Rossum E, Evers A, van Boeijen A. Erasing stigmas through storytelling: why interactive storytelling environments could reduce health-related stigmas. Design for Health 2024;8(1):46 View
  14. Haji Said A, Winskell K, Bednarczyk R, Reardon E, Vasudevan L. Interactive Narrative–Based Digital Health Interventions for Vaccine Communication: Protocol for a Scoping Review. JMIR Research Protocols 2024;13:e51137 View
  15. Mudhune V, Winskell K, Bednarczyk R, Ondenge K, Mbeda C, Kerubo E, Ndivo R, Arego J, Morales M, Halliburton B, Sabben G. Sexual behaviour among Kenyan adolescents enrolled in an efficacy trial of a smartphone game to prevent HIV: a cross-sectional analysis of baseline data. SAHARA-J: Journal of Social Aspects of HIV/AIDS 2024;21(1) View