Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13620, first published .
Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search

Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search

Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search

Journals

  1. Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
  2. Uslu A, Gerber S, Schmidt N, Röthlisberger C, Wyss P, Vanbellingen T, Schaller S, Wyss C, Koenig-Bruhin M, Berger T, Nyffeler T, Müri R, Nef T, Urwyler P. Investigating a new tablet-based telerehabilitation app in patients with aphasia: a randomised, controlled, evaluator-blinded, multicentre trial protocol. BMJ Open 2020;10(11):e037702 View
  3. Krebs C, Falkner M, Niklaus J, Persello L, Klöppel S, Nef T, Urwyler P. Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults. JMIR Serious Games 2021;9(1):e24151 View
  4. Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View
  5. Brill E, Krebs C, Falkner M, Peter J, Henke K, Züst M, Minkova L, Brem A, Klöppel S. Can a serious game-based cognitive training attenuate cognitive decline related to Alzheimer’s disease? Protocol for a randomized controlled trial. BMC Psychiatry 2022;22(1) View
  6. Gashaj V, Dapp L, Trninic D, Roebers C. The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study. Trends in Neuroscience and Education 2021;25:100162 View
  7. Ono T, Sakurai T, Kasuno S, Murai T. Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old. Scientific Reports 2022;12(1) View
  8. Liu Z, He Z, Yuan J, Lin H, Fu C, Zhang Y, Wang N, Li G, Bu J, Chen M, Jia J. Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study. Brain Sciences 2022;13(1):79 View
  9. Urwyler P, Gupta R, Falkner M, Niklaus J, Müri R, Nef T. Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility Randomized Controlled Trial. JMIR Aging 2023;6:e46177 View
  10. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  11. Takahashi N, Ono T, Omori Y, Iizumi M, Kato H, Kasuno S, Persing B, Tsuchiya K. Assessment of executive functions using a 3D-video game in children and adolescents with ADHD. Frontiers in Psychiatry 2024;15 View
  12. Waddington J, Pickering J, Hodgson T. The Table-top Visual Search Ability Test for children and young people: Normative response time data from typically developing children. British Journal of Visual Impairment 2021;39(2):117 View
  13. Hougaard B, Knoche H. Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View

Books/Policy Documents

  1. Gardner P, Surlin S, Akinyemi A, Rauchberg J, McArthur C, Hao Y, Zheng R, Papaioannou A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
  2. Jhang K, Chien W. Human-Computer Interaction. View