Published on in Vol 7, No 2 (2019): Apr-Jun

FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer

FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer

FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer

Journals

  1. Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983 View
  2. Darville G, Burns J, Chavanduka T, Anderson-Lewis C. Utilizing Theories and Evaluation in Digital Gaming Interventions to Increase Human Papillomavirus Vaccination Among Young Males: Qualitative Study. JMIR Serious Games 2021;9(1):e21303 View
  3. Icardi G, Costantino C, Guido M, Zizza A, Restivo V, Amicizia D, Tassinari F, Piazza M, Paganino C, Casuccio A, Vitale F, Ansaldi F, Trucchi C. Burden and Prevention of HPV. Knowledge, Practices and Attitude Assessment Among Pre-Adolescents and their Parents in Italy. Current Pharmaceutical Design 2020;26(3):326 View
  4. de Cock C, van Velthoven M, Milne-Ives M, Mooney M, Meinert E. Use of Apps to Promote Childhood Vaccination: Systematic Review. JMIR mHealth and uHealth 2020;8(5):e17371 View
  5. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  6. Padró-Arocas A, Mena-Tudela D, Baladía E, Cervera-Gasch A, González-Chordá V, Aguilar-Camprubí L. Telelactation with a Mobile App: User Profile and Most Common Queries. Breastfeeding Medicine 2021;16(4):338 View
  7. Orumaa M, Campbell S, Støer N, Castle P, Sen S, Tropé A, Adedimeji A, Nygård M. Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study. JMIR Serious Games 2022;10(4):e36197 View
  8. Chai C, Lau B, Tee M, Al Mahmud A. Evaluating a serious game to improve childhood cancer patients' treatment adherence. DIGITAL HEALTH 2022;8:205520762211344 View
  9. Hosseini Z, Seyrafi N, Aghamolaei T, Mohseni S, Alavi A, Dadipoor S. The effectiveness of a model-based health education program on genital warts preventive behaviors: a quasi-experimental study. Infectious Agents and Cancer 2021;16(1) View
  10. Marijan D, Sen S. Industry–Academia Research Collaboration and Knowledge Co-creation: Patterns and Anti-patterns. ACM Transactions on Software Engineering and Methodology 2022;31(3):1 View
  11. Becker E, Shegog R, Savas L, Frost E, Coan S, Healy C, Spinner S, Vernon S. Parents’ Experience With a Mobile Health Intervention to Influence Human Papillomavirus Vaccination Decision Making: Mixed Methods Study. JMIR Pediatrics and Parenting 2022;5(1):e30340 View
  12. Kim K, Parekh De Campos A, Choi S. A Vax4HPV Mobile Application for Parents of Human Papillomavirus Vaccine–Eligible Children. CIN: Computers, Informatics, Nursing 2022;40(7):455 View
  13. Choi J, Tamí-Maury I, Cuccaro P, Kim S, Markham C. Digital Health Interventions to Improve Adolescent HPV Vaccination: A Systematic Review. Vaccines 2023;11(2):249 View
  14. Sanchez Antelo V, Szwarc L, Paolino M, Saimovici D, Massaccesi S, Viswanath K, Arrossi S. A Counseling Mobile App to Reduce the Psychosocial Impact of Human Papillomavirus Testing: Formative Research Using a User-Centered Design Approach in a Low-Middle-Income Setting in Argentina. JMIR Formative Research 2022;6(1):e32610 View
  15. Abqari U, van 't Noordende A, Richardus J, Isfandiari M, Korfage I. Strategies to promote the use of online health applications for early detection and raising awareness of chronic diseases among members of the general public: A systematic literature review. International Journal of Medical Informatics 2022;162:104737 View
  16. Wanberg L, Kim A, Vogel R, Sadak K, Teoh D. Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study. JMIR Formative Research 2023;7:e45541 View
  17. Ndulue C, Orji R. Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. IEEE Transactions on Games 2023;15(2):121 View
  18. Razzak M, Islam M, Aadeeb M, Tasnim T, Musa J. Digital health interventions for cervical cancer care: A systematic review and future research opportunities. PLOS ONE 2023;18(12):e0296015 View
  19. Hakim H, Driedger S, Gagnon D, Chevrier J, Roch G, Dubé E, Witteman H. Digital Gamification Tools to Enhance Vaccine Uptake: A Scoping Review (Preprint). JMIR Serious Games 2023 View
  20. Song Y, Xia L, Ju X, Wang W, Ge X, Hong J. Development of a supportive care needs eHealth application for patients with cervical cancer undergoing surgery: a feasibility study. BMC Health Services Research 2024;24(1) View
  21. Ghasemi-Gujani M, Savabi-Esfahani M, Noroozi M, Satari M. Development of mobile application for cervical cancer screening in women: Protocol of a multi-phase study. Journal of Education and Health Promotion 2024;13(1) View
  22. Savas L, Shegog R, Frost E, Healy C, Mantey D, Coan S, Shay L, Teague T, Ferreris J, Preston S, Vernon S. Effect of an HPV Vaccination Multi-Level, Multi-Component Program on HPV Vaccination Initiation and Completion in a Pediatric Clinic Network. Vaccines 2024;12(5):510 View
  23. Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
  24. Ou L, Reifsnider E, Chen A, Todd M, Amresh A, Mun C. Using Gaming to Promote Vaccination Among Youth: A Systematic Review. SAGE Open Nursing 2024;10 View

Books/Policy Documents

  1. Zhu A, Amith M, Tang L, Cunningham R, Xu A, Boom J, Tao C. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry. View